Recovered Material

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Listed here are all the in character information collected on missions that have been submitted to Valley Archives. To read any of the reports just click on one of the links below to expand and contract the yearly listings.

If you wish to send in any material for publication, please send them to This e-mail address is being protected from spambots. You need JavaScript enabled to view it .



The Ritual of Sundering PDF Print E-mail

The Ritual of Sundering is an extremely powerful ritual that the followers of Agoth, in particular his Vere, use to enable the Realm of Agoth to merge with another place.  The ritual opens up a portal directly to the Void, which allows the all life consuming essence of the Void to seep out and encompass the area surrounding the portal.  How much area is covered is dependent upon the strength of the ritual and the creature performing it, as well as any other enhancements in place – normally it would cover a maximum of 100 square miles, although it has managed to swallow an entire plane before. Once the merging has taken place all life over the area covered is stripped bare and any Souls taken feed the nearest Soul Gardens.  

 

 

Last Updated on Thursday, 12 November 2009 13:11
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Soul Gardens PDF Print E-mail

Soul Gardens are places of power located within the Void.  These are relatively new constructs of which there are currently thirty two.  They were first constructed some dozen or so years ago and were created by the Necromancer Gill and the Enchanter Tiresias.  These gardens were designed to draw wandering spirits and trap them within; there appears to be little logic of what type of spirits are drawn to specific Soul Gardens.  The strength of a Soul Garden is dependent on how many sprits it contains and the type.  

 

Last Updated on Thursday, 12 November 2009 13:09
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Rituals of Power PDF Print E-mail

There are many rituals of power that may be performed providing that you have the right components, strength and information.  These rituals can be used to power individuals, ward places, destroy items of power or drive creatures away. There are too many to detail so I have detailed the more relevant rituals of power that I have sensed the need for from the current inhabitants of the Hall of Heroes.  Below are the instructions, these alone will not suffice and any practitioner must find for themselves the required components.

 

Last Updated on Thursday, 12 November 2009 13:07
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