Dark Seers

Beguilement 1 - 8
Cause Disease 1, 3, 5
Cause Wounds 1 - 5
Cloak of Ushaz 4
Commune 2, 5
Commune 6
Commune 7
Commune 8
Concealment 6 - 8
Concealment 9
Curse 4
Curse 9
Eyes of the Master 9, 10
Eyes of the Seer 2, 4, 6, 8
Fear 3
Feeblemind 8
Greater Curse 8
Inflict Pain 6
Interrogate 6 - 8
Invoke Sphere 5
Mass Curse 8
Paranoia 6
Possession 8
Power Drain 1 - 8
Power Drain Range 3 - 8
Power Steal 6 - 8
Power Steal 9
Power Weapon 3, 5
Shroud of Ushaz 7
Shroud of Ushaz 9, 10
Spiritual Barrier 8
Susceptibility 7
Suspend Invocation 8
Terror 5, 6
Unhallowed Ground 9
Vision 6
Weapon of Secrets 6 - 8
Weapon of Secrets 9
Withhold Power 6 - 8
Withhold Power 9

Beguilement 1 - 8

Range:- 20ft

Duration:- 15 Minutes

Extendable:- Yes

Primary Only:- No

Description:- This invocation causes the victim to treat the caster as a "trusted and respected superior". The victim will not follow all commands blindly, and his attitude to all other people, friend and foe alike, does not change. He will, however, follow reasonable commands from the caster, that do not conflict with his basic nature. Imagine that the caster was your Assistant Guild Leader. Beguilement affects character ranks and monster hits as shown below:

Rank Player Ranks Affected Monster Hits Affected
1 2 20
2 4 40
3 8 60
4 16 80
5 32 100
6 64 200
7 128 300
8 256 400

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Cause Disease 1, 3, 5

Range:- Touch

Duration:- Instant

Extendable:- No

Primary Only:- No

Description:- This invocation inflicts a wasting disease upon the recipient. The disease causes the victim to lose strength categories at the following rate:

Rank Name Strength Category Lost every
1 Cause Minor Disease 30 Minutes
3 Cause Medium Wounds 8 Minutes
5 Cure Major Disease Wounds 2 Minutes

For more information on Strength Categories see the Strength Skill.

The invocation cannot be stacked upon an individual, once you have a Medium Disease you have it regardless of how many times you may receive another Medium or Minor Disease. Note that the first strength category is not lost until after the relevant time period for the Rank of the invocation. (e.g. 30 minutes for a Rank 1 Cause Minor Disease).

The invocation itself is Instant. The disease inflicted will last for 4 hours. This means that the death of the caster does NOT affect the disease.

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Cause Wounds 1 - 5

Range:- Touch

Duration:- Instant

Extendable:- No

Primary Only:- No

Description:- The caster is able to call upon the Evil Sphere, inflicting damage upon his target with a touch.

Rank Name Player Damage Inflicted (Per Hand) Monster Hits Inflicted
1 Cause Light Wound 6 (6) 2
2 Cause Serious Wounds 12 (6) 4
3 Cause Critical Wounds 20 (10) 8
4 Cause Grievous Wounds 30 (15) 16
5 Cause Mortal Wounds 48 (24) 20

The Rank 1 invocation requires only a one handed touch, as normal. A one handed touch for a higher Rank invocation delivers only half the total amount of damage and exhausts the invocation completely. The invocation can never be split between two different individuals.

The caster should call the name of the invocation and the amount of Monster hits inflicted as he touches his target ("Cause Mortal! 20 Hits" for example).

The damage inflicted by Cause Wounds counts as Power damage and will inflict the full indicated number of hits against any creature which are affected by Power Damage.

Power armour class is effective against the damage inflicted by each hand separately, up to the normal maximum Power armour class of 20. Note that dexterity is ineffective against this invocation. The damage inflicted by a Cause Wounds invocation is not locational.

For example, a character with Power armour class 15, who is hit by both hands of a Cause Mortal would take 9 damage from each hand (24-15), for a total of 18 damage to total life.

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Cloak of Ushaz 4

Range:- Self Only

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- This invocation bestows upon the caster an embodiment of Ushaz that gives an effective Power Armour Class of 6. for the duration of the invocation. The Power Armour Class provided by a Cloak of Ushaz stacks with both unarmoured and armoured dexterity, but will not stack with any protection from the Good Sphere. Note that worshippers of different Aspects of the Evil Sphere may choose to name this invocation after their own Aspect.

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Commune 2, 5

Range:- Special

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- The caster petitions the Sphere for knowledge of a particular empowered item and its abilities.

This invocation takes 5 minutes to cast, which must be accompanied by a small ceremony. The item being examined must remain with the caster for the duration of the invocation. After 5 minutes have passed the Sphere will have heard the caster's request and will respond in time and the caster will learn something of the objects abilities (Referee's Discretion). This will usually be at the next appropriate time out. This invocation only works on empowered items, mundane and ensorcelled items are not affected.

The Rank 5 version of the Invocation works in the same way but allows the caster to Commune with up to 5 items at the same time. Each item must be in the caster's possession for the duration of the casting.

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Commune 6

Range:- 20ft

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- This invocation allows the caster to commune with an empowered item in the same way as the Rank 2 Commune invocation with the exception that the caster can Commune with one item without touching or examining it provided that the item remains within 20ft of the caster for the duration of the casting time.

This invocation may not be cast at vocal length through the use of the Invoke Sphere invocation.

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Commune 7

Range:- Touch

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- This invocation works in the same way as the Rank 2 Commune Invocation with the exception that it will reveal more information about the item and will function on more unusual or powerful items. For example a Rank 2 Commune Invocation may reveal that a ring contains three charges of Cause Mortal Wounds. Commune 7 on the same item may reveal that it is also a ritual component for a ceremony to control a Greater Spirit of Harm. A Rank 2 Commune may reveal that an item is called "The Hand of Doom" whilst a Rank 7 Commune may reveal what that actually means. Commune 7 only works on Empowered and mundane items; it has no effect upon ensorcelled items.

This invocation may not be cast at vocal length through the use of the Invoke Sphere invocation.

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Commune 8

Range:- Special

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- This invocation works in the same way as the Rank 2 Commune Invocation with the exception that it is cast to learn more about a specific individual rather than an item. In order to cast a Commune 8 the caster must either have a personal object belonging to the individual they wish to investigate, part of the target's body (hair, blood, limb etc.) or must remain within 20ft of the target for the duration of the casting. The caster should focus on what aspect of the individual they wish to evaluate, such as their skill-at-arms or their approximate rank. This invocation does not read minds so a target's thoughts cannot be determined. As with all Commune invocations the information will be imparted to the caster during an appropriate time out, the caster should not ask the target or anyone else for an immediate answer.

This invocation may not be cast at vocal length through the use of the Invoke Sphere invocation.

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Concealment 6 - 8

Range:- Circle, 10 ft Diameter centred on caster

Duration:- 15 minutes

Extendable:- Yes

Primary Only:- No

Description:- This invocation renders everyone in the area of effect at the time of casting immune to scrying by spiritual or magical forces. Any informational spell or invocation of up to level or rank 8 will not function on the target of a concealment.

Spells such as Identify and invocations like Commune or Detect Good/Evil will simply return "No Answer" when cast on a concealed individual or an item of personal property that was in the area of effect at the time of casting.

Skills such as discern nature of wounds or recognise magic are unaffected by a Concealment invocation

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Concealment 9

Range:- Self Only

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- This invocation allows the High Priest to store one rank 8 Concealment invocation within their body for release upon the utterance of a specific trigger phrase (such as "My we be cloaked from prying eyes!") without the need for the usual ritual or being invoked.

The Concealment 8 is cast as part of the ceremony required to cast the Concealment 9. The High Priest will be out 17 power whilst the Concealment 9 is in effect (9 for the rank 9 and 8 for the stored Concealment). Once the Rank 8 Concealment is released all 17 power may be restored normally.

A character may only have a single Rank 9 Concealment invocation in effect at a time.

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Curse 4

Range:- Self Only

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- This invocation places an aura of malign effect on the victim such that blows from any melee weapon increase in effect by one damage stage. This increase affects Magical, physical and Power damage, but only if that type of damage is already being done by the weapon. This invocation does not affect armour class of any type. It only affects weapon blows and has no effect upon hands, claws, ranged weapons or spells and invocations such as Lightning Bolt, Cause Wounds or Power Drain.

For example, a character under the influence of a Curse is hit with a mace for "Triple", he takes "Quad". He is then hit with a sword for "Double Magic One" and takes "Triple Magic Two", finally a Ghoul hits him for "Power Four", where he still takes "Power Four" as this is not a weapon.

Note that a weapon doing "Magic 0" is not considered to be doing Magic damage for purposes of this invocation, neither are weapons doing "Power 0" considered to be doing Power damage.

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Curse 9

Range:- Self Only

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- This invocation allows the High Priest to store one rank 8 Greater Curse invocation within their body for release upon the utterance of a specific trigger phrase (such as "By the Evil Sphere I bestow upon you great ill fortune!") without the need for the usual ritual or being invoked.

The Greater Curse 8 is cast as part of the ceremony required to cast the Curse 9. The High Priest will be out 17 power whilst the Curse 9 is in effect (9 for the Curse 9 and 8 for the stored Greater Curse). Once the Rank 8 Greater Curse is released all 17 power may be restored normally.

A character may only have a single Rank 9 Curse invocation in effect at a time.

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Eyes of the Master 9, 10

Range:- Self Only

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- This invocation fills the caster with knowledge from the Evil Sphere making their Eyes of the Seers invocations more effective.

At Rank 9 any Eyes of the Seer invocation cast by the High Priest will have a duration of 1 Hour rather than 15 minutes.

At Rank 10 any Eyes of the Seer invocation cast by the High Priest will have a duration of 4 Hours rather than 15 minutes.

Eyes of the Master remains in effect until released or the caster is slain. It is not necessary to have a rank 9 Eyes of the Master in effect in order to benefit from the rank 10 invocation.

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Eyes of the Seer 2, 4, 6, 8

Range:- Self Only

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- This invocation grants the caster glimpses into the future, alerting him to incoming attacks. This grants the caster additional dexterity armour class as shown below:

Rank Dexterity Provided
2 +1
4 +2
6 +3
8 +4

The dexterity armour class provided by Eyes of the Seer will stack with any other form of dexterity from any source (including the Neutral Invocation Enhanced Reflexes) as well as any other type of armour class that would normally stack with dexterity (armoured or unarmoured).

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Fear 3

Range:- Touch

Duration:- 1 Minute

Extendable:- No

Primary Only:- No

Description:- This invocation causes the victim to become mortally afraid of the caster, such that flight is the only solution. The victim will attempt to keep himself at a very safe distance from the caster, but if trapped will fight and attempt to escape. The Fear lasts for 1 minute, but is lessened whilst the victim cannot see the caster.

The fear is irrational such that the victim will be unable to realise until after the invocation has expired that he is being affected by an invocation and so cannot normally cast a Remove Fear on himself. Fear induced by invocation, or similar effect, is greater than natural fear of an individual or creature.

Fear only affects living creatures; Undead, Elementals and other such unnatural creatures are not affected by Fear of any sort.

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Feeblemind 8

Range:- Touch

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- The Evil Sphere enters the target's mind and destroys it from within. The target is reduced to the state of a gibbering vegetable, unable to cast spells or invocations or communicate verbally. A Feebleminded individual may still defend themselves physically and will attack if they feel threatened. Good role-playing is encouraged.

The Good Sphere invocation Mind Heal will cure a Feebleminded individual

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Greater Curse 8

Range:- 20ft

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- This invocation places an aura of malign effect on the victim such that blows from any melee weapon increase in effect by two damage stages. This increase affects Magical, physical and Power damage, but only if that type of damage is already being done by the weapon. This invocation does not affect armour class of any type. It only affects weapon blows and has no effect upon hands, claws, ranged weapons or spells and invocations such as Lightning Bolt, Cause Wounds or Power Drain.

For example, a person under the influence of a Greater Curse is hit with a mace for "Triple", he takes "Quin". He is then hit with a sword for "Double Magic One" and takes "Quad Magic Three", finally a Ghoul hits him for "Power Four" and he still takes "Power Four" as this is not a weapon.

Note that a weapon doing "Magic 0" or "Power 0" is not considered to be doing Magic or Power damage for purposes of this invocation.

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Inflict Pain 6

Range:- Touch

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- This invocation causes the victim to be wracked by pain. The pain negates the ability to cast, though items may be activated. No damage is taken, though the invocation will negate Sleep and Freeze effects. This spell does not prevent a character from defending himself or fighting. The invocation can be negated by the Good Sphere Remove Pain invocation.

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Interrogate 6 - 8

Range:- Touch

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- Using this invocation the caster tortures the victim with visions from the Evil sphere leaving him helpless to resist the caster's questioning. Interrogate may not be cast using an Invoke Sphere and the target must be included as part of the casting ritual for the full duration of the casting time.

At the conclusion of the casting the caster may ask one question at rank 6, two questions at rank 7 or three questions at rank 8 all of which must require a yes or no answer. The target is compelled to answer these questions honestly; they may not refuse to answer.

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Invoke Sphere 5

Range:- Self Only

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- This invocation takes a full 5 minutes to cast and requires a consistent and appropriate ceremony to be performed centred upon a casting mat (see the high level casting page). Upon completion the caster has called directly on the Evil Sphere for aid and so may cast a single Evil Ritual Invocation, at normal use of power, using vocals only, without the normal 15 minutes casting time. The Ritual invocation must be cast within 15 minutes of the Invoke, and until it is cast no invocations from other Spheres can be cast nor can another Invoke Sphere be cast. The caster may only cast a Ritual Invocation that he is already capable of casting, no additional casting ability is granted by this invocation.

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Mass Curse 8

Range:- 20ft long Cone, 90 degree arc to the caster's front

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- This spell has exactly the same effect as the Rank 4 Evil Invocation Curse with the exception that it affects everyone in a cone 20ft long to the caster's front. The caster should indicate the angle of the cone using his outstretched arms at the end of his casting.

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Paranoia 6

Range:- 20ft

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- The target becomes Paranoid and believes that everyone is out to get them. Victims of a Paranoia invocation will treat former allies as mistrusted strangers. He is unlikely to attack them outright but certainly would want to separate himself from them and would reduce their willingness to risk personal injury to assist them in any way.

People that the victim would not trust anyway such as total strangers or aggressive Valley Groups (for example) would be treated with extreme hostility. A Paranoid individual would probably leave under such circumstances but would certainly fight if cornered.

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Possession 8

Range:- Touch

Duration:- 15 Minutes

Extendable:- Yes

Primary Only:- No

Description:- Through the use of this invocation the caster gains complete control over the target. Any order issued by the caster to the victim will be followed to the letter.

This invocation may not have its casting time reduced by using Invoke Sphere. The casting ritual must be performed in full and with the victim present as part of the ritual in order for Possession to be successful.

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Power Drain 1 - 8

Range:- Touch

Duration:- Instant

Extendable:- No

Primary Only:- No

Description:- This invocation will give the caster the ability to drain Power with a single touch of his hands. The Power drained is as follows, and the victim also sustains one total life point of damage per point of Power successfully drained:

Rank Power Drained (Total) Power Drained (per Hand)
1 1 N/A
2 2 1
3 4 2
4 8 4
5 16 8
6 32 16
7 64 32
8 128 64

A one handed touch from a higher Rank invocation drains only the "per hand" Power and exhausts the invocation completely. The victim gains the defence of their Power Armour Class against each hand and the invocation cannot be split between two victims.

The victim cannot fall beneath zero Power, and if the victim reaches zero Power then unconsciousness will result as usual.

Upon completion of his vocals and a successful lunge the caster should call "Power Drain" followed by the amount of power drained rather than the rank of the invocation. Power Drain Rank 8 would therefore be called as "Power Drain 128".

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Power Drain Range 3 - 8

Range:- 20ft

Duration:- Instant

Extendable:- No

Primary Only:- No

Description:- This invocation drains the power from a target, inflicting 1 point of life damage for each point of power drained. The amount of power drained is shown below:

Rank Power Drained
3 1
4 2
5 4
6 8
7 16
8 32

The amount of power drained is reduced by the target's power armour class, applied once only. The caster should call "Power Drain" followed by the amount of power drained rather than the rank of the invocation. So for a Rank 8 Power Drain Range the caster should call "Power Drain 32" to indicate the effect to the target.

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Power Steal 6 - 8

Range:- Touch

Duration:- Special

Extendable:- No

Primary Only:- No

Description:- This invocation allows the caster to transfer Power from one person of choice (willing or otherwise) at the rate of Power every thirty seconds detailed below. The caster must concentrate for the duration of the transfer and remain in constant physical contact with the target. Once contact or concentration is broken the invocation is ended, but until then any amount of Power can be transferred. The Power so stolen enters the casting character himself.

Rank Power Stolen per 30 seconds
1 1
2 2
3 4
4 8
5 16
6 30
7 60
8 90

Power can never be taken over the caster's normal maximum. The caster must concentrate, without moving, for the duration of the casting and be in constant physical contact with the target. Once contact is broken the invocation is ended, but until then any amount of Power can be transferred at the rates shown above. The invocation will only work on forms of life close to human such as elves, orcs, dwarves, drow etc. and will not work on Hordelings, trolls, Ogre Magi etc. (referee's discretion). This invocation causes one point of damage per point of power taken (due to Power loss) to the donor. The pain is constant, prohibiting spell casting whilst being the victim of a Power Steal.

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Power Steal 9

Range:- Self Only

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- The High Priest calls upon the Power of the Evil Sphere to tear the spiritual essence from his target.

Power Steal 9 enables the caster to trigger a Rank 8 Power Steal invocation using a specific command phrase (such as "Your power now be mine"). Power Steal 9 will remain in effect until triggered, released or the caster is slain. No additional power need be expended to cast the Power Steal 8, this ability is granted by the Power Steal 9.

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Power Weapon 3, 5

Range:- Touch

Duration:- 15 Minutes

Extendable:- Yes

Primary Only:- No

Description:- One blunt weapon or dagger can be empowered to do spiritual damage as shown below;

Rank Power Damage Inflicted
3 Power 1
5 Power 2

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Shroud of Ushaz 7

Range:- Self Only

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- This invocation bestows upon the caster an embodiment of the Evil Sphere that gives an effective Power Armour Class of 12. This Cloak stacks with both unarmoured and armoured dexterity, but will not stack with any protection from the Good Sphere. This invocation does not stack with the Rank 4 Evil invocation Cloak of Ushaz. Note that worshippers of different Aspects of the Evil Sphere may choose to name this invocation after their own Aspect rather than Ushaz (Shroud of Morgoth for example).

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Shroud of Ushaz 9, 10

Range:- Self Only

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- At Rank 9 this invocation allows the High Priest to store one rank 7 Shroud of Ushaz invocation within their body for release upon the utterance of a specific trigger phrase (such as "I summon forth Evil's Armour!") without the need for the usual ritual or being invoked.

The Shroud of Ushaz 7 is cast as part of the ceremony required to cast the Shroud of Ushaz 9. The High Priest will be out 16 power whilst the Shroud of Ushaz 9 is in effect (9 for the rank 9 and 7 for the stored Shroud of Ushaz). Once the Rank 7 Shroud is released all 16 power may be restored normally.

At Rank 10 this invocation allows the High Priest to store two rank 7 Shroud of Ushaz invocations within their body for release upon the utterance of a specific trigger phrase (such as "I summon forth Evil's Armour!") without the need for the usual ritual or being invoked. This works in exactly the same way as the rank 9 Shroud of Ushaz but the caster would be out 23 power rather than 16.

A character may only have a single Shroud of Ushaz invocation of rank 9 or 10 in effect at a time.

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Spiritual Barrier 8

Range:- Touch

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- The victim becomes unable to cast lay rank Good Sphere invocations for the duration of the Spiritual Barrier. Invocations already in effect are not affected. The Good Sphere invocation Remove Greater Curse 8 will remove a Spiritual Barrier from a single target.

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Susceptibility 7

Range:- 20ft

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- The target becomes less able to resist spells and invocations. For the purposes of spells or invocation that effect targets based on their rank or number of monster hits the target of Susceptibility is considered to have half their usual rank or number of monster hits.

Thus a Monster with 100 hits would normally be immune to the level 5 Blue Magic Spell Sleep (which affects monsters with 64 hits or less). If the same monster were the target of Susceptibility he would be treated as having 50 Hits and would therefore be vulnerable to the Level 5 Sleep Spell.

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Suspend Invocation 8

Range:- 20 ft

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- One invocation in effect upon the target is suspended, it no longer counts as being in effect and the target will experience none of the benefits or penalties associated with the invocation.

After 15 minutes the Suspend Invocation will end and the target invocation will return as if no time has passed. Any duration that the invocation had remaining is unaffected by the suspension.

This invocation may only be cast to target an invocation with a duration greater than instant. A suspend invocation will only work on invocations of Rank 8 or below. The caster must name the invocation to be suspended at the time of casting by calling "Suspend Invocation" followed by the name of the invocation (Bless, Shroud of Ushaz, etc.).

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Terror 5, 6

Range:- Touch (5), 20ft (6)

Duration:- 15 Minutes

Extendable:- N/A

Primary Only:- No

Description:- This invocation causes the target to become filled with unnatural Terror causing them to flee from the caster for the duration of the invocation. Terror is a Fear effect, differing only in duration, and may be removed or resisted by any ability which would be effective against Fear.

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Unhallowed Ground 9

Range:- Touch

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- This invocation allows the High Priest casting it to dedicate an area of ground to his Sphere. The area in question should be marked by a casting mat and ritual components covering an area no smaller than a 6 ft. diameter circle. The components in question should be checked with the player referee, at the start of the adventure, to ensure that they meet the minimum requirements for cosmic casting. Once set up this casting area cannot be disturbed by anyone other than the caster who can only remove it by releasing the invocation.

The Unhallowed area allows the High Priest to cast further cosmic invocations within it. This is the only way in which Cosmic invocations can be cast away from the Sect's ceremony areas situated outside of the Towers.

In order to cast a cosmic invocation the High Priest must first invoke within the Unhallowed area (requiring 5 minutes and their normal casting kit) followed by a 15 minute ritual dedicated to the cosmic invocation they are attempting to cast. No time reduction will be made on these castings as excellent casting kit and vocals are required for Cosmic Invocations.

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Vision 6

Range:- Self Only

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- This invocation puts the caster into a trance similar to a meditation. The trance will last for a minimum of one hour during which time the caster may not perform any action at all, they are effectively unconscious. Damage will awaken someone from a Vision but this can have serious consequences for the caster. It is possible to move someone experiencing a vision (to put them into bed for example) but it must be done carefully.

During the casting of the invocation the caster must concentrate on whatever it is that he wishes to experience a Vision of. This may take the form of a question, a person about whom they wish to learn more or anything else. Should the casters focus be too vague then the vision is likely to be confusing and not very informative if indeed the vision works at all. Having entered the trance the caster will experience a myriad of images, sounds and smells sent by the Evil Sphere to educate the caster. These experiences will rarely make any sense and it may take the caster some time to understand their meaning.

The caster should role-play their lack of understanding of the meaning of the vision until such time as the referee explains what information has been gained. In the case of very complicated visions or obtuse information this may take several days and you may not get the answers until your character has had a chance to think carefully on the experience (i.e. you may not get an answer until after the adventure). Vision may not be cast with an Invoke Sphere, a full casting ritual must be performed each time.

Vision may only be cast when actively engaged on a quest. It can only be cast on adventures.

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Weapon of Secrets 6 - 8

Range:- Touch

Duration:- 15 Minutes

Extendable:- Yes

Primary Only:- No

Description:- The caster binds a lesser spirit of the Evil Sphere into an already empowered Weapon. The spirit finds the weaknesses of foes struck with the weapon causing it to inflict more damage. A Weapon of Secrets may only be cast on a weapon already inflicting Power damage and will increase the power damage inflicted by that weapon by one rank for the duration of the Weapon of Secrets invocation.

If the weapon ceases to be Empowered (if it was empowered via a Power Weapon Invocation which has ceased to be in effect for example) then the Weapon of Secrets remains in effect but has no effect unless the Weapon is empowered again.

The maximum damage attainable through the use of a Weapon of Secrets invocation is Power 6. Weapon of Secrets 7 and 8 are only used to increase the duration of an effective Weapon of Secrets 6.

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Weapon of Secrets 9

Range:- Self Only

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- This invocation allows the High Priest to store one Weapon of Secrets invocation of rank 6 - 8 within their body for release upon the utterance of a specific trigger phrase (such as "May this weapon's power be revealed!") without the need for the usual ritual or being invoked.

The Weapon of Secrets 6 - 8 is cast as part of the ceremony required to cast the Weapon of Secrets 9. The High Priest will be out between 15 and 17 power whilst the Weapon of Secrets 9 is in effect (9 for the rank 9 and between 6 and 8 for the Weapon of Secrets). Once the Rank 6 - 8 Weapon of Secrets is released all power may be restored normally.

A character may only have a single Rank 9 Weapon of Secrets invocation in effect at a time.

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Withhold Power 6 - 8

Range:- 20 ft

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- The caster uses the Evil Sphere to partially block a target's access their inner spiritual power.

This invocation causes a certain amount of the victim's power to become unavailable to them for the duration of the invocation. The power withheld in this fashion is not lost and will return once the duration of the invocation expires. The position of the power (talisman, or self) does not affect this invocation, nor is it affected by it, merely the victim's ability to access the power, from which ever location. The amount of power withheld is as follows:

Rank Power Withheld
6 32
7 64
8 128

It is not possible to withhold an amount of power greater than that to which the victim has access at the time of casting. The victim may never be rendered unconscious through this invocation. Power withheld is still subject to the effects of the Power Drain and Power Steal invocations.

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Withhold Power 9

Range:- Self Only

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- This invocation allows the High Priest to store one rank 8 Withhold Power invocation within their body for release upon the utterance of a specific trigger phrase (such as "Your Spirit is mine, your essence be damned!") without the need for the usual ritual or being invoked.

The Withhold Power 8 is cast as part of the ceremony required to cast the Withhold Power 9. The High Priest will be out 17 power whilst the Withhold Power 9 is in effect (9 for the rank 9 and 8 for the stored Withhold Power). Once the Rank 8 Withhold Power is released all 17 power may be restored normally.

A character may only have a single Rank 9 Withhold Power invocation in effect at a time.

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