Necromancers

Animate Dead 1 - 5
Banish Greater Undead 8
Banish Lesser Undead 5
Blight 5
Cause Disease 1, 3, 5
Cause Wounds 1 - 5
Cloak of Ushaz 4
Control Greater Undead 8
Control Lesser Undead 5
Curse 4
Discern Nature of Undead 2
Embody Undead 5
Embody Undead 6 - 8
Fear 3
Fortify Undead 6 - 8
Mass Repel Life 8
Neutrality to Greater Undead 6
Neutrality to Lesser Undead 4
Power Weapon 3, 5
Repel Life 5
Speak with Lesser Undead 3
Speak with Undead 6
Talk to Dead 6 - 8
Unhallowed Ground 9

Animate Dead 1 - 5

Range:- Touch

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- This invocation summons a Spirit from the plane of the Sleepless dead to inhabit a corpse and animate it as an undead creation. The corpse upon which this invocation is may not have a Bless or Protection from Undead invocation in effect upon it or the invocation will fail. The type of undead animated and their abilities vary by the rank of the invocation as shown below:

Rank Undead Raised Number of Hits Damage
1 Lesser Corpse 16 None
2 Lesser Zombie 32 Single
3 Lesser Skeleton 16 (Blunt Only) Single
4 Lesser Undead Warrior 32 Single
5 Lesser Ghoul 8 Power 1
6 Greater Zombie 32 Double
7 Greater Skeleton 16 (Blunt Only) Double
8 Greater Undead Warrior 32 Double
8 Greater Ghoul 16 Power 2

The undead created is under the control of the caster and will obey his instructions to the letter (see Control Undead for more information).

Necromancers must carry and supply appropriate masks for undead summoned on adventures to ensure that a creature that is undead (and has therefore been subject to a Flesh Rot) can clearly be distinguished.

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Banish Greater Undead 8

Range:- Touch

Duration:- Instant

Extendable:- N/A

Primary Only:- No

Description:- This invocation will destroy a single named Lesser or Greater Undead (such as a Greater Wraith or a Greater Ghoul but not a Greater Skeletal Warrior). It will have no effect upon an Undead that is neither Greater nor Lesser.

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Banish Lesser Undead 5

Range:- Touch

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- This invocation will destroy a single lesser Undead. It will have no effect upon a Greater Undead at all.

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Blight 5

Range:- Touch

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- The caster must state a weapon type (e.g. “swords”, “daggers”, “maces” etc.) when delivering this invocation. The recipient is then blighted with regard to the named weapon type and any weapon of that type that he uses for the duration of the invocation will do one stage less damage in each category: Power, Magical and physical. This invocation does not stack with itself although a character may receive multiple blights each for a different class of weapon.

For example: A warrior with a sword shouting “Quad Magic Two” would drop his damage to “Triple Magic One” when blighted in swords.

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Cause Disease 1, 3, 5

Range:- Touch

Duration:- Instant

Extendable:- No

Primary Only:- No

Description:- This invocation inflicts a wasting disease upon the recipient. The disease causes the victim to lose strength categories at the following rate:

Rank Name Strength Category Lost every
1 Cause Minor Disease 30 Minutes
3 Cause Medium Wounds 8 Minutes
5 Cure Major Disease Wounds 2 Minutes

For more information on Strength Categories see the Strength Skill.

The invocation cannot be stacked upon an individual, once you have a Medium Disease you have it regardless of how many times you may receive another Medium or Minor Disease. Note that the first strength category is not lost until after the relevant time period for the Rank of the invocation. (e.g. 30 minutes for a Rank 1 Cause Minor Disease).

The invocation itself is Instant. The disease inflicted will last for 4 hours. This means that the death of the caster does NOT affect the disease.

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Cause Wounds 1 - 5

Range:- Touch

Duration:- Instant

Extendable:- No

Primary Only:- No

Description:- The caster is able to call upon the Evil Sphere, inflicting damage upon his target with a touch.

Rank Name Player Damage Inflicted (Per Hand) Monster Hits Inflicted
1 Cause Light Wound 6 (6) 2
2 Cause Serious Wounds 12 (6) 4
3 Cause Critical Wounds 20 (10) 8
4 Cause Grievous Wounds 30 (15) 16
5 Cause Mortal Wounds 48 (24) 20

The Rank 1 invocation requires only a one handed touch, as normal. A one handed touch for a higher Rank invocation delivers only half the total amount of damage and exhausts the invocation completely. The invocation can never be split between two different individuals.

The caster should call the name of the invocation and the amount of Monster hits inflicted as he touches his target ("Cause Mortal! 20 Hits" for example).

The damage inflicted by Cause Wounds counts as Power damage and will inflict the full indicated number of hits against any creature which are affected by Power Damage.

Power armour class is effective against the damage inflicted by each hand separately, up to the normal maximum Power armour class of 20. Note that dexterity is ineffective against this invocation. The damage inflicted by a Cause Wounds invocation is not locational.

For example, a character with Power armour class 15, who is hit by both hands of a Cause Mortal would take 9 damage from each hand (24-15), for a total of 18 damage to total life.

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Cloak of Ushaz 4

Range:- Self Only

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- This invocation bestows upon the caster an embodiment of Ushaz that gives an effective Power Armour Class of 6. for the duration of the invocation. The Power Armour Class provided by a Cloak of Ushaz stacks with both unarmoured and armoured dexterity, but will not stack with any protection from the Good Sphere. Note that worshippers of different Aspects of the Evil Sphere may choose to name this invocation after their own Aspect.

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Control Greater Undead 8

Range:- 20 ft.

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- This invocation allows the caster to take control of a single Lesser or Greater Undead. The undead will follow commands given to it, however greater undead are more intelligent than lesser and will try to cause havoc if allowed to, via poor wording of commands. Greater undead will not obey a direct order to destroy themselves.

The name of the type of undead to be controlled (as normally revealed by the invocation discern undead) must be included in the vocals of this invocation. Only Lesser or Greater Undead may be controlled as a result of this invocation, Unique Undead are unaffected.

After the duration of the invocation has expired, control reverts to the necromancer responsible for raising the undead, unless another previous control is still running. Control of the Undead goes to the caster who cast the last control invocation still in operation.

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Control Lesser Undead 5

Range:- 20 ft

Duration:- 15 Minutes

Extendable:- N/A

Primary Only:- No

Description:- This invocation allows the caster to take control of a single lesser undead. The undead will follow commands given to it, but its ability to follow such instructions will depend on its intelligence. Simple undead will follow commands to the letter.

The name of the type of undead to be controlled (as normally revealed by the invocation `discern undead') must be included in the vocals of this invocation. Only Lesser Undead may be controlled as a result of this invocation, Greater and Unique Undead are unaffected.

After the duration of the invocation has expired, control reverts to the necromancer responsible for raising the undead, unless another previous control is still running. Control of the Undead goes to the caster who cast the last control invocation still in operation.

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Curse 4

Range:- Self Only

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- This invocation places an aura of malign effect on the victim such that blows from any melee weapon increase in effect by one damage stage. This increase affects Magical, physical and Power damage, but only if that type of damage is already being done by the weapon. This invocation does not affect armour class of any type. It only affects weapon blows and has no effect upon hands, claws, ranged weapons or spells and invocations such as Lightning Bolt, Cause Wounds or Power Drain.

For example, a character under the influence of a Curse is hit with a mace for "Triple", he takes "Quad". He is then hit with a sword for "Double Magic One" and takes "Triple Magic Two", finally a Ghoul hits him for "Power Four", where he still takes "Power Four" as this is not a weapon.

Note that a weapon doing "Magic 0" is not considered to be doing Magic damage for purposes of this invocation, neither are weapons doing "Power 0" considered to be doing Power damage.

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Discern Nature of Undead 2

Range:- 20 ft.

Duration:- Instant

Extendable:- No

Primary Only:- No

Description:- This invocation informs the caster as to the nature and power level of a single targeted undead.

The power level of the creature will return as "Lesser", "Greater" or nothing indicating that the undead is unusual indeed. This will be followed by the creatures name or type so a full response may be "Lesser Ghoul", "Greater Skeletal Warrior" or simply "Death Knight". The Creatures name will often give some indication of it's abilities (Ghouls often use paralysis and Skeletons can only be harmed with blunt weapons for example).

The rank of the creature is important in determining whether or not a particular Undead can be dismissed (See Dismiss Undead).

The invocation does not aid normal sight, and so can not be used to "find" an undead in the darkness.

If this invocation is targeted at a creature which is not Undead then the monster will respond "Not Undead".

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Embody Undead 5

Range:- Self Only

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- The caster summons a spirit from the plane of the sleepless dead to fortify his body. This grants temporary life points which may exceed the recipient's normal maximum as shown below:-

Level

Life Gained

1

4

2

8

3

12

4

16

5

20

Damage is taken from these extra life points first. Temporary life gained from Embody Undead cannot be cured back.

You may only have a single Embodiment 1 - 5 in effect at any time.

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Embody Undead 6 - 8

Range:- Self Only

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- The caster summons a spirit from the plane of the sleepless dead to fortify his body.

At Rank 6 the embodied Undead will increase the casters Strength by one category to a maximum of Triple Strength.

At Rank 7 the embodied Undead will increase the caster Power Damage with a weapon by one rank.

At Rank 8 the embodied Undead provides the caster with 50 extra life points in the same way as a Rank 1 - 5 Embodiment.

Suitable role-playing is essential whilst this invocation is running. It should be obvious to observers that the character is not wholly himself.

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Fear 3

Range:- Touch

Duration:- 1 Minute

Extendable:- No

Primary Only:- No

Description:- This invocation causes the victim to become mortally afraid of the caster, such that flight is the only solution. The victim will attempt to keep himself at a very safe distance from the caster, but if trapped will fight and attempt to escape. The Fear lasts for 1 minute, but is lessened whilst the victim cannot see the caster.

The fear is irrational such that the victim will be unable to realise until after the invocation has expired that he is being affected by an invocation and so cannot normally cast a Remove Fear on himself. Fear induced by invocation, or similar effect, is greater than natural fear of an individual or creature.

Fear only affects living creatures; Undead, Elementals and other such unnatural creatures are not affected by Fear of any sort.

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Fortify Undead 6 - 8

Range:- Self Only

Duration:- Special

Extendable:- No

Primary Only:- No

Description:- The caster is able to tap into the plane of the sleepless dead so as to strengthen and enhance his Undead creations. Once the invocation is cast it will remain in effect until released or the caster is slain. The caster may only have a single Fortify Undead of each rank 6 - 8 in effect at any one time.

At Rank 6 the caster may choose to either; double the number of hits of all undead he raises or increase the damage of all undead raised by him by one rank or make any ghoul raised by him only affected by Power Damage (magical spells that do not cause damage would still affect such ghouls).

At Rank 7 the caster may choose to either; double the number of hits of all undead he raises or increase the damage of all undead he raises by one rank or to give the strength skill to all skeletons, zombies and undead warriors raised.

At Rank 8 the caster may choose any of the options available at Rank 6 and 7 or grant any ghoul summoned by him the ability to perform three paralysis effects with a one handed touch.

The effect provided by each rank of the Fortify Undead invocation must be chosen at the time of casting and cannot be changed without releasing and then recasting the invocation. Unless stated otherwise the effect of the invocation will apply to any undead raised through the use of the Animate Dead invocation.

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Mass Repel Life 8

Range:- 20 ft.

Duration:- 10 seconds

Extendable:- No

Primary Only:- No

Description:- This invocation causes all living creatures within the area of effect to move directly away from the caster for a distance of 10 feet. A victim prevented from moving the full distance by a solid object is pinned against that object for 10 seconds (or an appropriate proportion thereof corresponding with the distance he has been prevented from retreating).

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Neutrality to Greater Undead 6

Range:- Touch

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- Greater and Lesser Undead creatures view the caster of this invocation as Undead themselves. They will not attack the caster unless the caster attacks them or their creator.

After casting this invocation the caster should don a shade/wraith hood to indicate to the monsters that the invocation is in effect.

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Neutrality to Lesser Undead 4

Range:- Self Only

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- Lesser Undead creatures view the caster of this invocation as Undead themselves. They will not attack the caster unless the caster attacks them or their creator.

After casting this invocation the caster should don an undead mask to indicate to the monsters that the invocation is in effect.

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Power Weapon 3, 5

Range:- Touch

Duration:- 15 Minutes

Extendable:- Yes

Primary Only:- No

Description:- One blunt weapon or dagger can be empowered to do spiritual damage as shown below;

Rank Power Damage Inflicted
3 Power 1
5 Power 2

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Repel Life 5

Range:- 20 ft

Duration:- 10 seconds

Extendable:- No

Primary Only:- No

Description:- This invocation causes a single living creature within 20 feet of the caster to move directly away from the caster for a distance of 10 feet. A victim prevented from moving the full distance by a solid object is pinned against that object for 10 seconds (or an appropriate proportion thereof corresponding with the distance he has been prevented from retreating).

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Speak with Lesser Undead 3

Range:- Touch

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- This invocation enables a Necromancer to effectively communicate with a single lesser undead creature. It does not affect the natural (or unnatural) behaviour of the undead in any way. Neither does it compel the undead to respond, but if the undead does respond, all responses must be the truth.

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Speak with Undead 6

Range:- 20 ft.

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- This invocation enables a Necromancer to effectively communicate with a single Lesser or Greater Undead creature. It does not affect the natural (or unnatural) behaviour of the undead in any way. Neither does it compel the undead to respond, but if the undead does respond, all responses must be the truth.

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Talk to Dead 6 - 8

Range:- Touch

Duration:- Special

Extendable:- No

Primary Only:- No

Description:- This invocation enables a Necromancer to summon the spirit of a deceased individual into themselves. The spirit can then be forced by the caster to answer a single question truthfully.

The caster should inform the Referee of the question he asked the spirit in the next time out. In the meantime he should role-play the conflict between themselves and the summoned spirit until such time as the Referee provides the answer.

This is a very dangerous invocation to cast as there is a chance that the caster will not be able to force the spirit back out of his body. Because of this it is only possible to cast each rank of the Talk to Dead invocation once per adventure.

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Unhallowed Ground 9

Range:- Touch

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- This invocation allows the High Priest casting it to dedicate an area of ground to his Sphere. The area in question should be marked by a casting mat and ritual components covering an area no smaller than a 6 ft. diameter circle. The components in question should be checked with the player referee, at the start of the adventure, to ensure that they meet the minimum requirements for cosmic casting. Once set up this casting area cannot be disturbed by anyone other than the caster who can only remove it by releasing the invocation.

The Unhallowed area allows the High Priest to cast further cosmic invocations within it. This is the only way in which Cosmic invocations can be cast away from the Sect's ceremony areas situated outside of the Towers.

In order to cast a cosmic invocation the High Priest must first invoke within the Unhallowed area (requiring 5 minutes and their normal casting kit) followed by a 15 minute ritual dedicated to the cosmic invocation they are attempting to cast. No time reduction will be made on these castings as excellent casting kit and vocals are required for Cosmic Invocations.

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