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Dark Path
Beguilement 1 - 8
Range:- 20ft
Duration:- 15 Minutes
Extendable:- Yes
Primary Only:- No
Description:- This invocation causes the victim to treat the caster as a "trusted and respected superior". The victim will not follow all commands blindly, and his attitude to all other people, friend and foe alike, does not change. He will, however, follow reasonable commands from the caster, that do not conflict with his basic nature. Imagine that the caster was your Assistant Guild Leader. Beguilement affects character ranks and monster hits as shown below:
Rank | Player Ranks Affected | Monster Hits Affected |
1 | 2 | 20 |
2 | 4 | 40 |
3 | 8 | 60 |
4 | 16 | 80 |
5 | 32 | 100 |
6 | 64 | 200 |
7 | 128 | 300 |
8 | 256 | 400 |
Blight 5
Range:- Touch
Duration:- 15 Minutes
Extendable:- No
Primary Only:- No
Description:- The caster must state a weapon type (e.g. swords, daggers, maces etc.) when delivering this invocation. The recipient is then blighted with regard to the named weapon type and any weapon of that type that he uses for the duration of the invocation will do one stage less damage in each category: Power, Magical and physical. This invocation does not stack with itself although a character may receive multiple blights each for a different class of weapon.
For example: A warrior with a sword shouting Quad Magic Two would drop his damage to Triple Magic One when blighted in swords.
Cause Disease 1, 3, 5
Range:- Touch
Duration:- Instant
Extendable:- No
Primary Only:- No
Description:- This invocation inflicts a wasting disease upon the recipient. The disease causes the victim to lose strength categories at the following rate:
Rank | Name | Strength Category Lost every |
1 | Cause Minor Disease | 30 Minutes |
3 | Cause Medium Wounds | 8 Minutes |
5 | Cure Major Disease Wounds | 2 Minutes |
For more information on Strength Categories see the Strength Skill.
The invocation cannot be stacked upon an individual, once you have a Medium Disease you have it regardless of how many times you may receive another Medium or Minor Disease. Note that the first strength category is not lost until after the relevant time period for the Rank of the invocation. (e.g. 30 minutes for a Rank 1 Cause Minor Disease).
The invocation itself is Instant. The disease inflicted will last for 4 hours. This means that the death of the caster does NOT affect the disease.
Cause Mortal 9, 10
Range:- Self Only
Duration:- Special
Extendable:- N/A
Primary Only:- No
Description:- This invocation allows the High Priest to store a number of Cause Mortal 5 invocations within their body for release upon the utterance of a specific trigger phrase (such as "Weapon of Power to my hand!") without the need for the usual vocals.
At rank 9 the High Priest may store 4 Cause Mortal 5 invocations within the Cause Mortal 9. The caster will be out 9 Power for the Cause Mortal 9 and 5 power for each Cause Mortal 5 invocation stored within. The Rank 9 ceases to be in effect when the last stored Cause Mortal 5 is released.
At rank 10 the High Priest may store 8 Cause Mortal 5 invocations within the Cause Mortal 10. The caster will be out 10 Power for the Cause Mortal 10 and 5 power for each Cause Mortal 5 invocation stored within. The Rank 10 ceases to be in effect when the last stored Cause Mortal 5 is released.
A character may only have a single Rank 9 or 10 Cause Mortal invocation in effect at a time.
Cause Mortal Wounds 6 - 8
Range:- Touch
Duration:- Instant
Extendable:- No
Primary Only:- No
Description:- Cause Mortal 6 - 8 inflicts a number of Cause Mortal Wound Rank 5's upon the target at the same time. The number of Cause Mortals and the total amount of monster hits inflicted are shown below.
Rank | No. Rank 5 Cause Mortal Wounds Inflicted | Monster Hits Inflicted |
6 | 2 | 60 |
7 | 3 | 80 |
8 | 4 | 100 |
Because Cause Mortal 6 - 8 inflicts multiple Cause Mortal 5's the target's power armour class counts against each Cause Mortal 5 separately. Thus a character with a Bless level 5 in effect would suffer 38 points of damage from a Cause Mortal 5 and would therefore suffer (4 x 38 =) 152 points of damage from a Cause Mortal 8.
As the caster delivers the invocation against his target he should clearly shout the name of the invocation followed by the level and the number of monster hits inflicted. For example having finished the appropriate casting and vocals the character would touch his target with both hands and shout "Cause Mortal 6, 60 Hits".
Cause Wounds 1 - 5
Range:- Touch
Duration:- Instant
Extendable:- No
Primary Only:- No
Description:- The caster is able to call upon the Evil Sphere, inflicting damage upon his target with a touch.
Rank | Name | Player Damage Inflicted (Per Hand) | Monster Hits Inflicted |
1 | Cause Light Wound | 6 (6) | 2 |
2 | Cause Serious Wounds | 12 (6) | 4 |
3 | Cause Critical Wounds | 20 (10) | 8 |
4 | Cause Grievous Wounds | 30 (15) | 16 |
5 | Cause Mortal Wounds | 48 (24) | 20 |
The Rank 1 invocation requires only a one handed touch, as normal. A one handed touch for a higher Rank invocation delivers only half the total amount of damage and exhausts the invocation completely. The invocation can never be split between two different individuals.
The caster should call the name of the invocation and the amount of Monster hits inflicted as he touches his target ("Cause Mortal! 20 Hits" for example).
The damage inflicted by Cause Wounds counts as Power damage and will inflict the full indicated number of hits against any creature which are affected by Power Damage.
Power armour class is effective against the damage inflicted by each hand separately, up to the normal maximum Power armour class of 20. Note that dexterity is ineffective against this invocation. The damage inflicted by a Cause Wounds invocation is not locational.
For example, a character with Power armour class 15, who is hit by both hands of a Cause Mortal would take 9 damage from each hand (24-15), for a total of 18 damage to total life.
Curse 4
Range:- Self Only
Duration:- 15 Minutes
Extendable:- No
Primary Only:- No
Description:- This invocation places an aura of malign effect on the victim such that blows from any melee weapon increase in effect by one damage stage. This increase affects Magical, physical and Power damage, but only if that type of damage is already being done by the weapon. This invocation does not affect armour class of any type. It only affects weapon blows and has no effect upon hands, claws, ranged weapons or spells and invocations such as Lightning Bolt, Cause Wounds or Power Drain.
For example, a character under the influence of a Curse is hit with a mace for "Triple", he takes "Quad". He is then hit with a sword for "Double Magic One" and takes "Triple Magic Two", finally a Ghoul hits him for "Power Four", where he still takes "Power Four" as this is not a weapon.
Note that a weapon doing "Magic 0" is not considered to be doing Magic damage for purposes of this invocation, neither are weapons doing "Power 0" considered to be doing Power damage.
Curse 9
Range:- Self Only
Duration:- Special
Extendable:- N/A
Primary Only:- No
Description:- This invocation allows the High Priest to store one rank 8 Greater Curse invocation within their body for release upon the utterance of a specific trigger phrase (such as "By the Evil Sphere I bestow upon you great ill fortune!") without the need for the usual ritual or being invoked.
The Greater Curse 8 is cast as part of the ceremony required to cast the Curse 9. The High Priest will be out 17 power whilst the Curse 9 is in effect (9 for the Curse 9 and 8 for the stored Greater Curse). Once the Rank 8 Greater Curse is released all 17 power may be restored normally.
A character may only have a single Rank 9 Curse invocation in effect at a time.
Discern Nature of Undead 2
Range:- 20 ft.
Duration:- Instant
Extendable:- No
Primary Only:- No
Description:- This invocation informs the caster as to the nature and power level of a single targeted undead.
The power level of the creature will return as "Lesser", "Greater" or nothing indicating that the undead is unusual indeed. This will be followed by the creatures name or type so a full response may be "Lesser Ghoul", "Greater Skeletal Warrior" or simply "Death Knight". The Creatures name will often give some indication of it's abilities (Ghouls often use paralysis and Skeletons can only be harmed with blunt weapons for example).
The rank of the creature is important in determining whether or not a particular Undead can be dismissed (See Dismiss Undead).
The invocation does not aid normal sight, and so can not be used to "find" an undead in the darkness.
If this invocation is targeted at a creature which is not Undead then the monster will respond "Not Undead".
Fear 3
Range:- Touch
Duration:- 1 Minute
Extendable:- No
Primary Only:- No
Description:- This invocation causes the victim to become mortally afraid of the caster, such that flight is the only solution. The victim will attempt to keep himself at a very safe distance from the caster, but if trapped will fight and attempt to escape. The Fear lasts for 1 minute, but is lessened whilst the victim cannot see the caster.
The fear is irrational such that the victim will be unable to realise until after the invocation has expired that he is being affected by an invocation and so cannot normally cast a Remove Fear on himself. Fear induced by invocation, or similar effect, is greater than natural fear of an individual or creature.
Fear only affects living creatures; Undead, Elementals and other such unnatural creatures are not affected by Fear of any sort.
Fear Pact 9
Range:- Self Only
Duration:- Special
Extendable:- N/A
Primary Only:- No
Description:- The High Priest makes a pact with the Evil Sphere rendering him immune to Fear effects.
Fear Pact will remain in effect until released or until the caster is slain.
Feeblemind 8
Range:- Touch
Duration:- 15 Minutes
Extendable:- No
Primary Only:- No
Description:- The Evil Sphere enters the target's mind and destroys it from within. The target is reduced to the state of a gibbering vegetable, unable to cast spells or invocations or communicate verbally. A Feebleminded individual may still defend themselves physically and will attack if they feel threatened. Good role-playing is encouraged.
The Good Sphere invocation Mind Heal will cure a Feebleminded individual
Forked Tongue 9, 10
Range:- Self Only
Duration:- Special
Extendable:- N/A
Primary Only:- No
Description:- The High Priest calls upon the Power of the Evil Sphere to make his words more seductive.
Forked Tongue 9 remains in effect (and the power out) until triggered through the use of a specific command phrase (such as "Hear my words and hear them well.") or until the caster is slain. It provides no benefit until triggered.
At Rank 9 once triggered Forked Tongue allows the High Priest to cast rank 6 Beguilement invocations at vocal length, without the need for an Invoke or the usual Ritual. This ability lasts for 15 Minutes at which point the Forked Tongue 9 ceases to be in effect.
At Rank 10 once triggered Forked Tongue allows the High Priest to cast rank 7 Beguilement invocations at vocal length, without the need for an Invoke or the usual Ritual. This ability lasts for 15 Minutes at which point the Forked Tongue 10 ceases to be in effect.
Greater Curse 8
Range:- 20ft
Duration:- 15 Minutes
Extendable:- No
Primary Only:- No
Description:- This invocation places an aura of malign effect on the victim such that blows from any melee weapon increase in effect by two damage stages. This increase affects Magical, physical and Power damage, but only if that type of damage is already being done by the weapon. This invocation does not affect armour class of any type. It only affects weapon blows and has no effect upon hands, claws, ranged weapons or spells and invocations such as Lightning Bolt, Cause Wounds or Power Drain.
For example, a person under the influence of a Greater Curse is hit with a mace for "Triple", he takes "Quin". He is then hit with a sword for "Double Magic One" and takes "Quad Magic Three", finally a Ghoul hits him for "Power Four" and he still takes "Power Four" as this is not a weapon.
Note that a weapon doing "Magic 0" or "Power 0" is not considered to be doing Magic or Power damage for purposes of this invocation.
Inflict Pain 6
Range:- Touch
Duration:- 15 Minutes
Extendable:- No
Primary Only:- No
Description:- This invocation causes the victim to be wracked by pain. The pain negates the ability to cast, though items may be activated. No damage is taken, though the invocation will negate Sleep and Freeze effects. This spell does not prevent a character from defending himself or fighting. The invocation can be negated by the Good Sphere Remove Pain invocation.
Invoke Sphere 5
Range:- Self Only
Duration:- 15 Minutes
Extendable:- No
Primary Only:- No
Description:- This invocation takes a full 5 minutes to cast and requires a consistent and appropriate ceremony to be performed centred upon a casting mat (see the high level casting page). Upon completion the caster has called directly on the Evil Sphere for aid and so may cast a single Evil Ritual Invocation, at normal use of power, using vocals only, without the normal 15 minutes casting time. The Ritual invocation must be cast within 15 minutes of the Invoke, and until it is cast no invocations from other Spheres can be cast nor can another Invoke Sphere be cast. The caster may only cast a Ritual Invocation that he is already capable of casting, no additional casting ability is granted by this invocation.
Mass Curse 8
Range:- 20ft long Cone, 90 degree arc to the caster's front
Duration:- 15 Minutes
Extendable:- No
Primary Only:- No
Description:- This spell has exactly the same effect as the Rank 4 Evil Invocation Curse with the exception that it affects everyone in a cone 20ft long to the caster's front. The caster should indicate the angle of the cone using his outstretched arms at the end of his casting.
Paranoia 6
Range:- 20ft
Duration:- 15 Minutes
Extendable:- No
Primary Only:- No
Description:- The target becomes Paranoid and believes that everyone is out to get them. Victims of a Paranoia invocation will treat former allies as mistrusted strangers. He is unlikely to attack them outright but certainly would want to separate himself from them and would reduce their willingness to risk personal injury to assist them in any way.
People that the victim would not trust anyway such as total strangers or aggressive Valley Groups (for example) would be treated with extreme hostility. A Paranoid individual would probably leave under such circumstances but would certainly fight if cornered.
Poison 5 - 8
Range:- Touch
Duration:- Special
Extendable:- No
Primary Only:- No
Description:- Caster binds the Evil Sphere to his hands causing them to secrete toxic venom. The caster needs only to touch his target with both hands (this need not be a deliberate lunge, a handshake will suffice) to cause the venom to enter their system. 15 Minutes after being touched the venom will take effect upon the target.
At Rank 5 the venom will inflict a Cause Mortal Wounds Invocation upon the target. A Rank 4 Neutralise Poison invocation or a Poison Antidote 5 potion will cancel the effects of the poison before the damage is inflicted but will not return life lost as a result of the poison taking effect.
At Rank 6 the venom will put the target to sleep. The induced sleep will last for 4 hours or until the character suffers damage in the same way as a sleep spell. A Neutralise Poison 7 would also wake up a sleeping victim without doing them any damage.
At Rank 7 the venom will paralyse the target. The paralysis will last for 4 hours. The Good Sphere invocations Remove Paralysis or Neutralise Poison 7 will remove this paralysis.
At Rank 8 the venom will put the victim into Maim the target as per the Rank 7 Touch of Evil Invocation (See Reapers' Ritual Power Invocations). A Neutralise Poison will not return the life lost due to the effects of this poison.
In all cases the Good Sphere Invocation Neutralise Poison 7 cast on the victim after the initial touch but before fifteen minutes have passed will remove this invocation and the victim will not suffer any ill effects. A herbal Poison Antidote Potion Rank 10 taken in the same way would also cancel the effects.
Upon the completion of the casting the caster has one minute to touch a target. The first creature touched within that minute will take the full effect of the invocation and the invocation will be expended.
Possession 8
Range:- Touch
Duration:- 15 Minutes
Extendable:- Yes
Primary Only:- No
Description:- Through the use of this invocation the caster gains complete control over the target. Any order issued by the caster to the victim will be followed to the letter.
This invocation may not have its casting time reduced by using Invoke Sphere. The casting ritual must be performed in full and with the victim present as part of the ritual in order for Possession to be successful.
Power Drain 1 - 8
Range:- Touch
Duration:- Instant
Extendable:- No
Primary Only:- No
Description:- This invocation will give the caster the ability to drain Power with a single touch of his hands. The Power drained is as follows, and the victim also sustains one total life point of damage per point of Power successfully drained:
Rank | Power Drained (Total) | Power Drained (per Hand) |
1 | 1 | N/A |
2 | 2 | 1 |
3 | 4 | 2 |
4 | 8 | 4 |
5 | 16 | 8 |
6 | 32 | 16 |
7 | 64 | 32 |
8 | 128 | 64 |
A one handed touch from a higher Rank invocation drains only the "per hand" Power and exhausts the invocation completely. The victim gains the defence of their Power Armour Class against each hand and the invocation cannot be split between two victims.
The victim cannot fall beneath zero Power, and if the victim reaches zero Power then unconsciousness will result as usual.
Upon completion of his vocals and a successful lunge the caster should call "Power Drain" followed by the amount of power drained rather than the rank of the invocation. Power Drain Rank 8 would therefore be called as "Power Drain 128".
Power Drain Range 3 - 8
Range:- 20ft
Duration:- Instant
Extendable:- No
Primary Only:- No
Description:- This invocation drains the power from a target, inflicting 1 point of life damage for each point of power drained. The amount of power drained is shown below:
Rank | Power Drained |
3 | 1 |
4 | 2 |
5 | 4 |
6 | 8 |
7 | 16 |
8 | 32 |
The amount of power drained is reduced by the target's power armour class, applied once only. The caster should call "Power Drain" followed by the amount of power drained rather than the rank of the invocation. So for a Rank 8 Power Drain Range the caster should call "Power Drain 32" to indicate the effect to the target.
Power Steal 6 - 8
Range:- Touch
Duration:- Special
Extendable:- No
Primary Only:- No
Description:- This invocation allows the caster to transfer Power from one person of choice (willing or otherwise) at the rate of Power every thirty seconds detailed below. The caster must concentrate for the duration of the transfer and remain in constant physical contact with the target. Once contact or concentration is broken the invocation is ended, but until then any amount of Power can be transferred. The Power so stolen enters the casting character himself.
Rank | Power Stolen per 30 seconds |
1 | 1 |
2 | 2 |
3 | 4 |
4 | 8 |
5 | 16 |
6 | 30 |
7 | 60 |
8 | 90 |
Power can never be taken over the caster's normal maximum. The caster must concentrate, without moving, for the duration of the casting and be in constant physical contact with the target. Once contact is broken the invocation is ended, but until then any amount of Power can be transferred at the rates shown above. The invocation will only work on forms of life close to human such as elves, orcs, dwarves, drow etc. and will not work on Hordelings, trolls, Ogre Magi etc. (referee's discretion). This invocation causes one point of damage per point of power taken (due to Power loss) to the donor. The pain is constant, prohibiting spell casting whilst being the victim of a Power Steal.
Power Steal 9
Range:- Self Only
Duration:- Special
Extendable:- N/A
Primary Only:- No
Description:- The High Priest calls upon the Power of the Evil Sphere to tear the spiritual essence from his target.
Power Steal 9 enables the caster to trigger a Rank 8 Power Steal invocation using a specific command phrase (such as "Your power now be mine"). Power Steal 9 will remain in effect until triggered, released or the caster is slain. No additional power need be expended to cast the Power Steal 8, this ability is granted by the Power Steal 9.
Power Weapon 3, 5
Range:- Touch
Duration:- 15 Minutes
Extendable:- Yes
Primary Only:- No
Description:- One blunt weapon or dagger can be empowered to do spiritual damage as shown below;
Rank | Power Damage Inflicted |
3 | Power 1 |
5 | Power 2 |
Shroud of Ushaz 7
Range:- Self Only
Duration:- 15 Minutes
Extendable:- No
Primary Only:- No
Description:- This invocation bestows upon the caster an embodiment of the Evil Sphere that gives an effective Power Armour Class of 12. This Cloak stacks with both unarmoured and armoured dexterity, but will not stack with any protection from the Good Sphere. This invocation does not stack with the Rank 4 Evil invocation Cloak of Ushaz. Note that worshippers of different Aspects of the Evil Sphere may choose to name this invocation after their own Aspect rather than Ushaz (Shroud of Morgoth for example).
Shroud of Ushaz 9, 10
Range:- Self Only
Duration:- Special
Extendable:- N/A
Primary Only:- No
Description:- At Rank 9 this invocation allows the High Priest to store one rank 7 Shroud of Ushaz invocation within their body for release upon the utterance of a specific trigger phrase (such as "I summon forth Evil's Armour!") without the need for the usual ritual or being invoked.
The Shroud of Ushaz 7 is cast as part of the ceremony required to cast the Shroud of Ushaz 9. The High Priest will be out 16 power whilst the Shroud of Ushaz 9 is in effect (9 for the rank 9 and 7 for the stored Shroud of Ushaz). Once the Rank 7 Shroud is released all 16 power may be restored normally.
At Rank 10 this invocation allows the High Priest to store two rank 7 Shroud of Ushaz invocations within their body for release upon the utterance of a specific trigger phrase (such as "I summon forth Evil's Armour!") without the need for the usual ritual or being invoked. This works in exactly the same way as the rank 9 Shroud of Ushaz but the caster would be out 23 power rather than 16.
A character may only have a single Shroud of Ushaz invocation of rank 9 or 10 in effect at a time.
Spiritual Barrier 8
Range:- Touch
Duration:- 15 Minutes
Extendable:- No
Primary Only:- No
Description:- The victim becomes unable to cast lay rank Good Sphere invocations for the duration of the Spiritual Barrier. Invocations already in effect are not affected. The Good Sphere invocation Remove Greater Curse 8 will remove a Spiritual Barrier from a single target.
Spiritual Barrier 9
Range:- Self Only
Duration:- Special
Extendable:- N/A
Primary Only:- No
Description:- This invocation allows the High Priest to store one rank 8 Spiritual Barrier invocation within their body for release upon the utterance of a specific trigger phrase (such as "See the true power of the Evil Sphere!") without the need for the usual ritual or being invoked.
The Spiritual Barrier 8 is cast as part of the ceremony required to cast the Spiritual Barrier 9. The High Priest will be out 17 power whilst the Spiritual Barrier 9 is in effect (9 for the rank 9 and 8 for the stored Spiritual Barrier). Once the Rank 8 Spiritual Barrier is released all 17 power may be restored normally.
A character may only have a single Rank 9 Spiritual Barrier invocation in effect at a time.
Touch of Evil 6 - 8
Range:- Touch
Duration:- Instant
Extendable:- N/A
Primary Only:- No
Description:- The caster calls forth the destructive energies of the Evil Sphere to destroy the victim's body.
A Rank 6 Touch of Evil is known as Harm. The target is reduced to 12 total and 2 locational life. Monsters are reduced to 3 Hits. Upon the completion of his vocals and a successful two-handed touch the caster should shout "Harm" at his target to indicate the effect.
A Rank 7 Touch of Evil is known as Maim. The target's life force is nearly driven from their body, and they are brought to the verge of death, being instantly reduced to a dying state (although only a single person is required to attend to them in order to prevent death - see the First Aid skill). Upon the completion of his vocals and a successful two-handed touch the caster should shout Maim at his target to indicate the effect.
A Rank 8 Touch of Evil is known as Death. If the target has never died before (has not previously lost a resurrection chance) then he is instantly slain and no amount of tending will save him. If the target has died at least once previously then they will suffer the effects of a Maim instead of being slain. Upon the completion of his vocals and a successful two-handed touch the caster should shout "Death" at his target to indicate the effect.
Touch of Evil will only work on living creatures. Undead, Elementals and similar unnatural creatures are not affected.
Unhallowed Ground 9
Range:- Touch
Duration:- Special
Extendable:- N/A
Primary Only:- No
Description:- This invocation allows the High Priest casting it to dedicate an area of ground to his Sphere. The area in question should be marked by a casting mat and ritual components covering an area no smaller than a 6 ft. diameter circle. The components in question should be checked with the player referee, at the start of the adventure, to ensure that they meet the minimum requirements for cosmic casting. Once set up this casting area cannot be disturbed by anyone other than the caster who can only remove it by releasing the invocation.
The Unhallowed area allows the High Priest to cast further cosmic invocations within it. This is the only way in which Cosmic invocations can be cast away from the Sect's ceremony areas situated outside of the Towers.
In order to cast a cosmic invocation the High Priest must first invoke within the Unhallowed area (requiring 5 minutes and their normal casting kit) followed by a 15 minute ritual dedicated to the cosmic invocation they are attempting to cast. No time reduction will be made on these castings as excellent casting kit and vocals are required for Cosmic Invocations.
Weapon of Woe 6 - 8
Range:- Touch
Duration:- 15 Minutes
Extendable:- Yes
Primary Only:- No
Description:- One weapon type chosen by the caster at the time of learning the Weapon of Woe invocation can be empowered to do spiritual damage. A character may learn Sword of Woe for example allowing him to cast the invocation on swords only. A character may learn the Weapon of Woe invocation multiple times, choosing a different weapon type each time, but must always learn the each type from rank 6 upwards as if it were a completely new invocation. It would not be possible to learn Sword of Woe at rank 6 - 8 and then learn Axe of Woe at 8; you must learn the rank 6 and 7 versions first.
The power damage granted by a Weapon of Woe is shown below;
Rank | Power Damage |
6 | Power 3 |
7 | Power 4 |
8 | Power 5 |
Weapon of Woe 9
Range:- Self Only
Duration:- Special
Extendable:- N/A
Primary Only:- No
Description:- This invocation allows the High Priest to store one Weapon of Woe invocation of rank 6 - 8 within their body for release upon the utterance of a specific trigger phrase (such as "Weapon of Power to my hand!") without the need for the usual ritual or being invoked.
The Weapon of Woe 6 - 8 is cast as part of the ceremony required to cast the Weapon of Woe 9. The High Priest will be out between 15 and 17 power whilst the Weapon of Woe 9 is in effect (9 for the rank 9 and between 6 and 8 for the Weapon of Woe). Once the Rank 6 - 8 Weapon of Woe is released all power may be restored normally.
A character may only have a single Rank 9 Weapon of Woe invocation in effect at a time.