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| Torii Gates Thu 2 Jul - Sat 4 Jul |
| Unshed Tears Tue 13 Oct - Sat 17 Oct |
Grey Path
Balanced Ground 9
Range:- Touch
Duration:- Special
Extendable:- N/A
Primary Only:- No
Description:- This invocation allows the High Priest casting it to dedicate an area of ground to his Sphere. The area in question should be marked by a casting mat and ritual components covering an area no smaller than a 6 ft. diameter circle. The components in question should be checked with the player referee, at the start of the adventure, to ensure that they meet the minimum requirements for cosmic casting. Once set up this casting area cannot be disturbed by anyone other than the caster who can only remove it by releasing the invocation.
The Balanced area allows the High Priest to cast further cosmic invocations within it. This is the only way in which Cosmic invocations can be cast away from the Sect's ceremony areas situated outside of the Towers.
In order to cast a cosmic invocation the High Priest must first invoke within the Balanced area (requiring 5 minutes and their normal casting kit) followed by a 15 minute ritual dedicated to the cosmic invocation they are attempting to cast. No time reduction will be made on these castings as excellent casting kit and vocals are required for Cosmic Invocations.
Control Greater Undead 8
Range:- 20 ft.
Duration:- 15 Minutes
Extendable:- No
Primary Only:- No
Description:- This invocation allows the caster to take control of a single Lesser or Greater Undead. The undead will follow commands given to it, however greater undead are more intelligent than lesser and will try to cause havoc if allowed to, via poor wording of commands. Greater undead will not obey a direct order to destroy themselves.
The name of the type of undead to be controlled (as normally revealed by the invocation Discern Undead) must be included in the vocals of this invocation. Only Lesser or Greater Undead may be controlled as a result of this invocation, Unique Undead are unaffected.
After the duration of the invocation has expired, control reverts to the necromancer responsible for raising the undead, unless another previous control is still running. Control of the Undead goes to the caster who cast the last control invocation still in operation.
Control Lesser Undead 5
Range:- 20 ft
Duration:- 15 Minutes
Extendable:- N/A
Primary Only:- No
Description:- This invocation allows the caster to take control of a single lesser undead. The undead will follow commands given to it, but its ability to follow such instructions will depend on its intelligence. Simple undead will follow commands to the letter.
The name of the type of undead to be controlled (as normally revealed by the invocation Discern Undead) must be included in the vocals of this invocation. Only Lesser Undead may be controlled as a result of this invocation, Greater and Unique Undead are unaffected.
After the duration of the invocation has expired, control reverts to the necromancer responsible for raising the undead, unless another previous control is still running. Control of the Undead goes to the caster who cast the last control invocation still in operation.
Control Undead 9
Range:- Self Only
Duration:- Special
Extendable:- N/A
Primary Only:- No
Description:- This invocation allows the High Priest to store one rank 8 Control Greater Undead invocation within their body for release upon the utterance of a specific trigger phrase (such as "Creature of Unlife you are mine to command") without the need for the usual ritual or being invoked.
The Control Greater Undead 8 is cast as part of the ceremony required to cast the Control Undead 9. The High Priest will be out 17 power whilst the Control Undead 9 is in effect (9 for the Rank 9 and 8 for the stored Control Greater Undead). Once the Rank 8 Control Greater Undead is released all 17 power may be restored normally.
A character may only have a single Rank 9 Control Undead invocation in effect at a time.
Cure Wounds 1 - 8
Range:- Touch
Duration:- Instant
Extendable:- N/A
Primary Only:- No
Description:- The caster calls upon the Neutral Sphere to cure his wounds. Cure Wounds will restore the following amount of lost life up to the targets usual maximum.
| Rank | Player Life Restored (per Hand) | Monster Hits Restored |
| 1 | 6 | 2 |
| 2 | 12 (6) | 4 |
| 3 | 18 (9) | 6 |
| 4 | 24 (12) | 8 |
| 5 | 30 (15) | 10 |
| 6 | 50 (25) | 30 |
| 7 | 100 (50) | 50 |
| 8 | 150 (75) | 70 |
Cure Wounds 9
Range:- Self Only
Duration:- Special
Extendable:- N/A
Primary Only:- No
Description:- This invocation allows the High Priest to store one rank 8 Cure Wounds invocation within their body for release upon the utterance of a specific trigger phrase (such as "Neutral Sphere I call thee, let your Power show!") without the need for the usual ritual or being invoked.
The Cure Wounds 8 is cast as part of the ceremony required to cast the Cure Wounds 9. The High Priest will be out 17 power whilst the Cure Wounds 9 is in effect (9 for the Cure Wounds 9 and 8 for the stored Cure Wounds 8). Once the Rank 8 Cure Wounds is released all 17 power may be restored normally.
A character may only have a single Rank 9 Cure Wounds invocation in effect at a time.
Detect Power 1
Range:- 20 ft. diameter circle, centred on the caster
Duration:- Instant
Extendable:- No
Primary Only:- No
Description:- This invocation reveals the presence of all power within 10 ft. of the caster. This includes items hidden behind other objects, or even behind or in other power items. It does not reveal innate power contained in living creatures.
Discern Nature of Undead 2
Range:- 20 ft.
Duration:- Instant
Extendable:- No
Primary Only:- No
Description:- This invocation informs the caster as to the nature and power level of a single targeted undead.
The power level of the creature will return as "Lesser", "Greater" or nothing indicating that the undead is unusual indeed. This will be followed by the creatures name or type so a full response may be "Lesser Ghoul", "Greater Skeletal Warrior" or simply "Death Knight". The Creatures name will often give some indication of it's abilities (Ghouls often use paralysis and Skeletons can only be harmed with blunt weapons for example).
The rank of the creature is important in determining whether or not a particular Undead can be dismissed (See Dismiss Undead).
The invocation does not aid normal sight, and so can not be used to "find" an undead in the darkness.
If this invocation is targeted at a creature which is not Undead then the monster will respond "Not Undead".
Enhanced Reflexes 2, 4, 6 - 8
Range:- Touch (see below)
Duration:- 15 Minutes
Extendable:- Yes
Primary Only:- No
Description:- The caster summons the power of the Neutral Sphere to quicken their reflexes, granting them additional dexterity as shown below:
| Rank | Additional Dexterity Granted |
| 2 | +1 |
| 4 | +2 |
| 6 | +3 |
| 7 | +4 |
| 8 | +5 |
This additional dexterity will stack with either armoured or unarmoured dexterity but not with the additional dexterity provided by Enhanced Reflexes potions or other instances of the Enhanced Reflexes invocation. The caster may cast this invocation upon others at an effective rank no higher than 4.
Enhanced Reflexes 9, 10
Range:- Self Only
Duration:- Special
Extendable:- N/A
Primary Only:- No
Description:- This invocation fills the caster with the power of the Neutral Sphere which fortifies any Enhanced Reflexes invocations cast by them.
At Rank 9 any Enhanced Reflexes invocation cast by the High Priest is increased in duration by a factor of four as if the invocation had been cast down a rank. For example an Enhanced Reflexes Rank 8 cast down to a 4 would last for 64 hours, rather than 16, if the caster had an Enhanced Reflexes 9 in effect.
At Rank 10 any Enhanced Reflexes invocation cast by the High Priest is increased in duration by a factor of four as if the invocation had been cast down a rank. This increase in duration stacks with that provided by a Enhanced Reflexes 9 if the High Priest has both in effect. For example a Enhanced Reflexes Rank 8 cast down to a 4 would last for 256 hours rather than 16 if the caster had both an Enhanced Reflexes 9 and 10 in effect.
Enhanced Reflexes 9 and 10 are effectively permanent and will only cease to be in effect if the caster releases the invocation or dies. The High Priest would be out 9 Power for a Rank 9 Enhanced Reflexes in effect or 19 if he had both the rank 9 and the rank 10 in effect.
Halt 1 - 8
Range:- 20 ft
Duration:- 10 Seconds
Extendable:- No
Primary Only:- No
Description:- This invocation will immobilise a target for 10 seconds or until damaged. An affected target may not move, speak or perform any other action. Halt affects creatures of various ranks as shown below:
| Rank | Player Ranks Affected | Monster Hits Affected |
| 1 | 2 | 20 |
| 2 | 4 | 40 |
| 3 | 8 | 60 |
| 4 | 16 | 80 |
| 5 | 32 | 100 |
| 6 | 64 | 200 |
| 7 | 128 | 400 |
| 8 | 256 | 600 |
Halt is unusual in that it only requires 1 line of vocals ("Halt I command thee be still") to cast although if the invocation is being cast without the use of an Invoke Sphere invocation then the 15 minute casting time is still required.
Halt will affect Undead creatures normally.
Invoke Sphere 5
Range:- Self Only
Duration:- 15 Minutes
Extendable:- No
Primary Only:- No
Description:- This invocation takes a full 5 minutes to cast and requires a consistent and appropriate ceremony to be performed centred upon a casting mat (see the high level casting page). Upon completion the caster has called directly on the Neutral Sphere for aid and so may cast a single Neutral Ritual Invocation, at normal use of power, using vocals only, without the normal 15 minutes casting time. The Ritual invocation must be cast within 15 minutes of the Invoke, and until it is cast no invocations from other Spheres can be cast nor can another Invoke Sphere be cast. The caster may only cast a Ritual Invocation that he is already capable of casting, no additional casting ability is granted by this invocation.
Master of the Spheres 9, 10
Range:- Self Only
Duration:- Special
Extendable:- N/A
Primary Only:- No
Description:- The High Priest calls upon the Power of the Neutral Sphere to emulate invocations from the Good or Evil Spheres.
Master of the Spheres remains in effect (and the power out) until triggered through the use of a specific command phrase (such as "In Balance shall I prove Strength!") or until the caster is slain. It provides no benefit until triggered.
At Rank 9 once triggered the Master of the Spheres allows the High Priest to cast all of the Common Lay invocations of the Good or Evil Sphere (chosen at the time of triggering) as Neutral Sphere invocations. This effect lasts for 15 minutes at which point the Master of Spheres ceases to be in effect.
At Rank 10 once triggered the Master of the Spheres allows the High Priest to cast all of the common lay invocations of the Good or Evil Sphere (chosen at the time of triggering) as Neutral Sphere invocations. Furthermore if invoked in the Neutral Sphere the character may cast any one Ritual rank invocation from the Dark Path or White Path invocation lists as a Neutral Invocation. The casting of this Ritual invocation requires vocals as usual and uses up the Invoke Sphere. This effect lasts for 15 minutes at which point the Master of Spheres ceases to be in effect.
Meditate 1, 3
Range:- Self Only (1), Touch (3)
Duration:- Instant
Extendable:- No
Primary Only:- No
Description:- This invocation will place a willing target into a meditative trance provided they have the Meditate skill. Once per day this invocation will allow a character with the Meditate skill to regain all of their power by remaining in a trance for 30 minutes.
Mighty Blows 3, 5
Range:- Touch
Duration:- 15 Minutes or until used
Extendable:- No
Primary Only:- No
Description:- This spell will increases the physical damage dealt by the caster by +1 rank for 8 blows at rank 3 or 20 blows at rank 5. The caster should utter a distinctive shout prior to calling his damage to show that he is expending a use of the Mighty Blows, "Hunter!, Quad" for example. The maximum damage obtainable when using this spell is Quartz.
Power Hammer 1 - 8
Range:- 20 ft
Duration:- Instant
Extendable:- No
Primary Only:- No
Description:- The caster hurls an invisible missile of spiritual force at his target which strikes automatically for the damage shown below.
| Rank | Player Life Damage | Monster Hits Inflicted |
| 1 | 5 | 1 |
| 2 | 10 | 3 |
| 3 | 15 | 9 |
| 4 | 20 | 12 |
| 5 | 25 | 15 |
| 6 | 50 | 40 |
| 7 | 60 | 50 |
| 8 | 70 | 60 |
The damage from a Power Hammer is reduced by Power Armour Class only. Dexterity does not reduce the damage from a Power Hammer.
Power Hammer 9 - 10
Range:- Self Only
Duration:- Special
Extendable:- N/A
Primary Only:- No
Description:- The High Priest calls upon the Power of the Neutral Sphere to aid him in smiting his enemies.
Power Hammer 9 remains in effect (and the power out) until triggered through the use of a specific command phrase (such as "I call forth the Power of the Hammer!") or until the caster is slain. It provides no benefit until triggered.
At Rank 9 once triggered the Power Hammer allows the High Priest to cast rank 6 Power Hammer invocations at vocal length, without the need for an Invoke or the usual Ritual. This ability lasts for 15 Minutes at which point the Power Hammer 9 ceases to be in effect.
At Rank 10 once triggered the Power Hammer allows the High Priest to cast rank 7 Power Hammer invocations at vocal length, without the need for an Invoke or the usual Ritual. This ability lasts for 15 Minutes at which point the Power Hammer 10 ceases to be in effect.
Power Meld 1 - 5
Range:- Touch
Duration:- Until contact is broken
Extendable:- No
Primary Only:- No
Description:- This invocation allows the caster to transfer Power from one willing person of choice (unconscious characters are not willing) at the rate of Power every thirty seconds detailed below. The caster must concentrate for the duration of the transfer and remain in constant physical contact with the target. Once contact or concentration is broken the invocation is ended, but until then any amount of Power can be transferred, subject only to the amount the donor is willing to give up. The Power so melded enters the casting character himself.
| Rank | Power Melded Per 30 Seconds | Approx. Time In Seconds For 1 Point |
| 1 | 1 | 30 |
| 2 | 2 | 15 |
| 3 | 4 | 8 |
| 4 | 8 | 4 |
| 5 | 16 | 2 |
This invocation causes no damage (due to Power loss) to the donor. The caster cannot receive Power above his normal maximum; and the donor cannot be taken below zero power.
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Power Meld 6 - 8
Range:- Touch
Duration:- Instant
Extendable:- N/A
Primary Only:- No
Description:- The caster may instantly take power from a willing target up to the caster's usual maximum limit. The maximum amount of Power taken depends on the rank at which the Power Meld is cast as shown below:
| Rank | Maximum Power Taken |
| 6 | 50 |
| 7 | 100 |
| 8 | 150 |
Power Meld 9
Range:- Self Only
Duration:- Special
Extendable:- N/A
Primary Only:- No
Description:- Whilst this invocation is in effect the High Priest may meld Power (as per the Power Meld 1 - 8 invocation) instantly from any willing being. He need only touch his target with both hands and the desired amount of power is transferred.
Power Meld 9 remains in effect until released or the caster is slain.
Power Weapon 1, 3, 5, 6 - 8
Range:- Touch
Duration:- 15 Minutes
Extendable:- Yes
Primary Only:- No
Description:- One blunt weapon can be empowered to do spiritual damage as shown below;
| Rank | Power Damage Inflicted |
| 1 | Power 0 |
| 3 | Power 1 |
| 5 | Power 2 |
| 6 | Power 3 |
| 7 | Power 4 |
| 8 | Power 5 |
Note that the rank 1 Power Weapon inflicts no Power Damage. A weapon with a Power Weapon Rank 1 in effect is considered Empowered for the purposes of spells and invocations that target the weapon, such as the Black Magic Spell Destory Weapon. Note that the Lay Rank Power Weapon invocations may be cast on daggers in addition to blunt weapons.
Speed Meditation 6
Range:- Self Only
Duration:- Instant
Extendable:- N/A
Primary Only:- No
Description:- This invocation may not be cast at vocal length through the use of the Invoke Sphere invocation.
At the completion of the casting of a Speed Meditation the caster recovers all of his Power to his usual maximum as if he had Meditated normally. This counts as the character's use of the Meditate skill for that day.
Spirit Shield 5
Range:- Self Only
Duration:- 15 Minutes
Extendable:- Yes
Primary Only:- No
Description:- This invocation creates an invisible shield completely surrounding the caster that makes him immune to Power Hammers of any Rank up to 5. It provides no protection at all against Power Hammers of rank 6 and above.
Spiritual Balance 7, 8
Range:- Self Only (7), Touch (8)
Duration:- 15 Minutes
Extendable:- No
Primary Only:- No
Description:- The caster makes a pact with the Neutral Sphere to protect the target from spiritual extremes. The target becomes immune to all Evil and Good Sphere invocations of Rank 5 or below for the duration of the invocation.
Spiritual Balance 9
Range:- Self Only
Duration:- Special
Extendable:- N/A
Primary Only:- No
Description:- The High Priest becomes one with the Balance of the Neutral Sphere isolating them from the Good and Evil Spheres.
Once per day whilst the Spiritual Balance 9 is in effect a rank 7 Spiritual Balance cast by the High Priest will be effective against all Good and Evil Sphere invocations up to Rank 8, rather than 5 as would usually be the case.
Spiritual Balance 9 remains in effect until released or the caster is slain.
Voice of Command 9
Range:- Self Only
Duration:- Special
Extendable:- N/A
Primary Only:- No
Description:- The High Priest speaks with such authority that he cause almost anyone to stop in their tracks.
Voice of Command remains in effect (and the power out) until triggered through the use of a specific command phrase (such as "Hear my words and know the power of the Balance!") or until the caster is slain. It provides no benefit until triggered.
At Rank 9 once triggered the Voice of Command allows the High Priest to cast rank 6 Halt invocations at vocal length, without the need for an Invoke or the usual Ritual. This ability lasts for 15 Minutes at which point the Voice of Command 9 ceases to be in effect.