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| Unshed Tears Tue 13 Oct - Sat 17 Oct |
Michelene Sect
Arm of Justice 6 - 8
Range:- Self Only
Duration:- 15 Minutes
Extendable:- Yes
Primary Only:- No
Description:- This invocation increases the caster's physical damage with melee weapons by a number of ranks as shown below.
| Rank | Physical Damage Increase |
| 6 | +1 |
| 7 | +2 |
| 8 | +3 |
The maximum damage that may be achieved through the use of this invocation is quartz.
Arm of Justice 9
Range:- Self Only
Duration:- Special
Extendable:- N/A
Primary Only:- No
Description:- This invocation allows the High Priest to store one Arm of Justice invocation of rank 6 - 8 within their body for release upon the utterance of a specific trigger phrase (such as "Weapon of Power to my hand!") without the need for the usual ritual or being invoked.
The Arm of Justice 6 - 8 is cast as part of the ceremony required to cast the Arm of Justice 9. The High Priest will be out between 15 and 17 power whilst the Arm of Justice 9 is in effect (9 for the Arm of Justice 9 and between 6 and 8 for the stored Arm of Justice 6 - 8). Once the Rank 6 - 8 Arm of Justice is released all power may be restored normally.
A character may only have a single Rank 9 Arm of Justice invocation in effect at a time.
Bless 1 - 8
Range:- Touch
Duration:- 15 Minutes
Extendable:- Yes
Primary Only:- No
Description:- This invocation bestows upon the recipient a Power armour class at the rate of one point of armour class per Rank of the invocation:
| Rank | Power Armour Class Provided |
| 1 | 1 |
| 2 | 2 |
| 3 | 3 |
| 4 | 4 |
| 5 | 5 |
| 6 | 6 |
| 7 | 7 |
| 8 | 8 |
This invocation can be extended. Physical and Magical armour class are unaffected. This invocation stacks with either unarmoured or armoured dexterity but will not work in conjunction with any Evil invocation, such as Cloak of Ushaz.
Cosmic Defence 9, 10
Range:- Self Only
Duration:- Special
Extendable:- N/A
Primary Only:- No
Description:- This invocation fills the caster with the power of the Faith, which fortifies any Protection vs. Evil invocations cast by them.
At Rank 9 any Protection vs. Evil invocation (including Mass Protection against Evil) cast by the High Priest is increased in duration by a factor of four as if the invocation had been cast down a rank. For example a Protection vs. Evil Rank 8 cast down to a 5 would last for 64 hours, rather than 16, if the caster had a Cosmic Defence 9 in effect.
At Rank 10 any Protection vs. Evil invocation (including Mass Protection against Evil) cast by the High Priest is increased in duration by a factor of four as if the invocation had been cast down a rank. This increase in duration stacks with that provided by a Cosmic Defence 9 if the High Priest has both in effect. For example a Protection vs. Evil Rank 8 cast down to a 5 would last for 256 hours rather than 16 if the caster had both a Cosmic Defence 9 and 10 in effect.
Cosmic Defence is effectively permanent, it will only cease to be in effect if the caster releases it or dies. The High Priest would be out 9 Power for a Rank 9 Cosmic Defence in effect or 19 if he had both the rank 9 and the rank 10 in effect.
Courage 2, 3, 5
Range:- Touch (2), 20 ft. (3), Circle, 10 ft radius, centred on caster (5)
Duration:- Instant
Extendable:- Yes
Primary Only:- No
Description:- This invocation will remove all Fear effects (such as a Fear invocation or from a wolf's howl) from the target(s).
At rank 5 the caster should call "Mass Courage" when releasing the invocation to indicate that it has an area of effect.
Cure Wounds 1 - 5
Range:- Touch
Duration:- Instant
Extendable:- No
Primary Only:- No
Description:- The caster is able to heal the wounds of living creatures, restoring life points or monster hits as shown below.
| Rank | Name | Player Life Restored (Per Hand) | Monster Hits Inflicted |
| 1 | Cure Light Wound | 6 (6) | 2 |
| 2 | Cure Serious Wounds | 12 (6) | 4 |
| 3 | Cure Critical Wounds | 20 (10) | 8 |
| 4 | Cure Grievous Wounds | 30 (15) | 16 |
| 5 | Cure Mortal Wounds | 48 (24) | 20 |
The Rank 1 invocation requires only a one handed touch, as normal. A one handed touch for a higher Rank invocation delivers only half the total amount of curing and exhausts the invocation completely. The invocation can never be split between two different individuals. The caster should call the name of the invocation as he touches his target to indicate the amount of healing provided.
At all Ranks the curing is `intelligent' and goes not where the hands are placed necessarily but where the healing is needed (at the referees discretion). Whichever locations receive curing also have any bleeding stopped.
A Rank 5 Cure Mortal Wounds can be used to mend a broken bone.
Disarm 6 - 8
Range:- Self Only
Duration:- 15 Minutes
Extendable:- Yes
Primary Only:- No
Description:- This invocation allows the caster to use the Disarm status skill a number of times within the duration of the invocation as shown below;
| Rank | Uses of Disarm |
| 6 | 1 |
| 7 | 2 |
| 8 | 3 |
See the Status Skills description page for more information on Disarm.
Discern Nature of Undead 2
Range:- 20 ft.
Duration:- Instant
Extendable:- No
Primary Only:- No
Description:- This invocation informs the caster as to the nature and power level of a single targeted undead.
The power level of the creature will return as "Lesser", "Greater" or nothing indicating that the undead is unusual indeed. This will be followed by the creatures name or type so a full response may be "Lesser Ghoul", "Greater Skeletal Warrior" or simply "Death Knight". The Creatures name will often give some indication of it's abilities (Ghouls often use paralysis and Skeletons can only be harmed with blunt weapons for example).
The rank of the creature is important in determining whether or not a particular Undead can be dismissed (See Dismiss Undead).
The invocation does not aid normal sight, and so can not be used to "find" an undead in the darkness.
If this invocation is targeted at a creature which is not Undead then the monster will respond "Not Undead".
Double Strength 6
Range:- Self Only
Duration:- 15 Minutes
Extendable:- N/A
Primary Only:- No
Description:- This invocation grants the caster the Double Strength Skill for the duration of the invocation.
Hallowed Ground 9
Range:- Touch
Duration:- Special
Extendable:- N/A
Primary Only:- No
Description:- This invocation allows the High Priest casting it to dedicate an area of ground to his Sphere. The area in question should be marked by a casting mat and ritual components covering an area no smaller than a 6 ft. diameter circle. The components in question should be checked with the player referee, at the start of the adventure, to ensure that they meet the minimum requirements for cosmic casting. Once set up this casting area cannot be disturbed by anyone other than the caster who can only remove it by releasing the invocation.
The Hallowed area allows the High Priest to cast further cosmic invocations within it. This is the only way in which Cosmic invocations can be cast away from the Sect's ceremony areas situated outside of the Towers.
In order to cast a cosmic invocation the High Priest must first invoke within the Hallowed area (requiring 5 minutes and their normal casting kit) followed by a 15 minute ritual dedicated to the cosmic invocation they are attempting to cast. No time reduction will be made on these castings as excellent casting kit and vocals are required for Cosmic Invocations.
Heal 6
Range:- Touch
Duration:- Instant
Extendable:- N/A
Primary Only:- No
Description:- This invocation will return the target to their maximum total and locational life and will mend all broken bones that the target may have. This invocation will have no effect upon a character who is dying (has fallen below 0 life).
Heal 9, 10
Range:- Self Only
Duration:- Special
Extendable:- N/A
Primary Only:- No
Description:- At Rank 9 this invocation allows the High Priest to store one rank 6 Heal invocation within their body for release upon the utterance of a specific trigger phrase (such as "Mend this shattered form!") without the need for the usual ritual or being invoked.
The Heal 6 is cast as part of the ceremony required to cast the Heal 9. The High Priest will be out 15 power whilst the Heal 9 is in effect (9 for the Heal 9 and 6 for the stored Heal). Once the Rank 6 Heal is released all 15 power may be restored normally.
At Rank 10 this invocation allows the High Priest to store one rank 6 Heal invocation within their body for release upon the utterance of a specific trigger phrase (such as "Mend this shattered form!") without the need for the usual ritual or being invoked. The Heal released by a rank 10 heal may be targeted at a range of 20 ft. rather than touch as is usually the case.
The Heal 6 is cast as part of the ceremony required to cast the Heal 10. The High Priest will be out 16 power whilst the Heal 10 is in effect (10 for the Heal 10 and 6 for the stored Heal). Once the Rank 6 Heal is released all 16 power may be restored normally.
A character may only have a single Rank 9 Heal and a single Rank 10 Heal invocation in effect at a time, although you may have one of each Rank 9 and 10.
Invoke Sphere 5
Range:- Self Only
Duration:- 15 Minutes
Extendable:- No
Primary Only:- No
Description:- This invocation takes a full 5 minutes to cast and requires a consistent and appropriate ceremony to be performed centred upon a casting mat (see the high level casting page). Upon completion the caster has called directly on the Good Sphere for aid and so may cast a single Good Ritual Invocation, at normal use of power, using vocals only, without the normal 15 minutes casting time. The Ritual invocation must be cast within 15 minutes of the Invoke, and until it is cast no invocations from other Spheres can be cast nor can another Invoke Sphere be cast. The caster may only cast a Ritual Invocation that he is already capable of casting, no additional casting ability is granted by this invocation.
Invoke Sphere 8
Range:- Self Only
Duration:- 15 Minutes
Extendable:- No
Primary Only:- No
Description:- At rank 8 upon completion the caster has called directly on the Good Sphere for aid and so may cast up to two Good Ritual Invocations, at normal use of power, using vocals only, without the normal 15 minute casting time. The Ritual invocations must be cast within 15 minutes of the Invoke, and until they are cast no invocations from other Spheres can be cast, nor can another Invoke Sphere be cast. The caster may only cast Ritual Invocations that he is already capable of casting, no additional casting ability is granted by this invocation.
Mass Protection against Evil 9, 10
Range:- 10 ft. diameter circle, centered on caster
Duration:- Instant
Extendable:- No
Primary Only:- No
Description:- The High Priest entreats the Good Sphere to spread it's protection over everyone present for the full duration of casting.
At Rank 9 Mass Protection against Evil casts a Rank 6 Protection vs. Evil upon everyone within range. This Protection vs. Evil may be cast down for increased duration at the will of the recipient and the duration is also increased if the caster of the Mass Protection against Evil has a Cosmic Defender invocation in effect.
At Rank 10 Mass Protection against Evil casts a Rank 7 Protection vs. Evil upon everyone within range. This Protection vs. Evil may be cast down for increased duration at the will of the recipient and the duration is also increased if the caster of the Mass Protection against Evil has a Cosmic Defender invocation in effect.
Mass Protection against Evil is unusual in that the recipient of the Protection vs. Evil rather than the caster of the Mass Protection against Evil who must expend the power cost for the Protection vs. Evil invocation. For example Durg, a Half Orc Warrior with 8 power, receives a Mass Protection against Evil 10 giving him a Protection vs. Evil 7 which he chooses to have cast down to a Protection vs. Evil 4 for 16 hours. Durg must expend 7 Power for the Protection vs. Evil of which 4 (the effective rank of the Protection vs. Evil) is "out" and cannot be recovered through normal means until the Protection vs. Evil has ceased to be "in effect".
This invocation will have no effect upon a character who has a Connection with the Evil Sphere.
Mass Repel Evil 8
Range:- 20ft Cone 90 degrees to the caster's front
Duration:- Instant
Extendable:- N/A
Primary Only:- No
Description:- All creatures with a connection to the Evil Sphere within the area of effect are driven back 20ft directly away from the caster regardless of the strength level of the creature.
Personal Blessing 9, 10
Range:- Touch
Duration:- Special
Extendable:- N/A
Primary Only:- No
Description:- The High Priest casts his own personal blessing upon the recipient providing them with increased power armour class.
At Rank 9 Personal Blessing provides +1 Power Armour Class which stacks with all other forms of Power Armour Class.
At Rank 10 Personal Blessing provides +2 Power Armour Class which stacks with all other forms of Power Armour Class.
A character may only have a single Personal Blessing in effect at a time.
Personal Blessing is usually named after the caster so becoming Khortaz's Blessing or similar. It is effectively permanent unless the caster releases the invocation or is slain. The caster is "out" the power used to cast the Personal Blessing until it ceases to be in effect.
Power Weapon 3, 5, 6 - 8
Range:- Touch
Duration:- 15 Minutes
Extendable:- Yes
Primary Only:- No
Description:- One blunt weapon can be empowered to do spiritual damage as shown below;
| Rank | Power Damage Inflicted |
| 3 | Power 1 |
| 5 | Power 2 |
| 6 | Power 3 |
| 7 | Power 4 |
| 8 | Power 5 |
The rank 3 and 5 Power Weapon invocations may be cast upon daggers as well as blunt weapons.
Protection against Curse 5
Range:- Self Only (5), Touch (6 - 8)
Duration:- 15 Minutes
Extendable:- Yes
Primary Only:- No
Description:- At rank 5 this invocation makes the caster immune to the Rank 4 Curse Invocation.
At ranks 6 to 8 the recipient becomes immune to both Rank 4 and Rank 8 Curse Invcations.
A Protection against Curse cannot be cast upon others with an effective rank lower than 6.
Protection against Fear 6 - 8
Range:- Touch
Duration:- 15 Minutes
Extendable:- Yes
Primary Only:- No
Description:- The Target is immune to Fear effects (such as a Fear invocation or a wolf's howl) for as long as the invocation is in effect. This invocation provides no additional benefits at ranks 7 and 8 but does allow the invocation to be extended.
Protection from Death 6 - 8
Range:- Touch
Duration:- 15 Minutes
Extendable:- Yes
Primary Only:- No
Description:- This invocation protects the recipient from the Touch of Evil invocation at ranks 6 - 8.
A rank 6 Protection from Death makes the Target immune to the rank 6 Evil Sphere invocation Touch of Evil (Harm) for as long as the invocation is in effect.
A rank 7 Protection from Death makes the Target immune to the rank 6 and 7 Evil Sphere invocation Touch of Evil (Harm, Maim) for as long as the invocation is in effect.
A rank 8 Protection from Death makes the Target immune to the rank 6, 7 and 8 Evil Sphere invocation Touch of Evil (Harm, Maim, Death)for as long as the invocation is in effect.
Protection from Evil 1 - 8
Range:- Touch
Duration:- 15 Minutes
Extendable:- Yes
Primary Only:- No
Description:- The Target gains additional Power Armour Class against spiritual damage caused by Evil Sphere Invocations which inflict damage, as shown below;
| Rank | Power Armour Class Vs. Evil Invocations |
| 1 | +1 |
| 2 | +2 |
| 3 | +3 |
| 4 | +4 |
| 5 | +5 |
| 6 | +6 |
| 7 | +7 |
| 8 | +8 |
The Power Armour Class provided by Protection from Evil will stack with any other form of Power Armour Class and/or dexterity with the exception of Power Armour Class provided by an Evil Invocation (such as a Cloak of Ushaz).
Remove Blight 5
Range:- Touch
Duration:- Instant
Extendable:- N/A
Primary Only:- No
Description:- This invocation will remove all instances of the Rank 5 Evil invocation Blight from a single target.
Remove Curse 4, 8
Range:- Touch
Duration:- Instant
Extendable:- N/A
Primary Only:- No
Description:- At rank 4 this invocation will remove all Evil Sphere rank 4 Curses from the target.
At rank 8 this invocation will remove all Evil Sphere rank 4 Curses or rank 8 Greater Curses from the target.
Remove Curse 9
Range:- Self Only
Duration:- Special
Extendable:- N/A
Primary Only:- No
Description:- This invocation allows the High Priest to store one rank 8 Remove Curse invocation within their body for release upon the utterance of a specific trigger phrase (such as "For the King I dismiss this Curse!") without the need for the usual ritual or being invoked.
The Remove Curse 8 is cast as part of the ceremony required to cast the Remove Curse 9. The High Priest will be out 17 power whilst the Remove Curse 9 is in effect (9 for the Remove Curse 9 and 8 for the stored Remove Curse 8). Once the Rank 8 Remove Curse is released all 17 power may be restored normally.
A character may only have a single Rank 9 Remove Curse invocation in effect at a time.
Repel Evil 5
Range:- 20 ft
Duration:- Instant
Extendable:- N/A
Primary Only:- No
Description:- A single creature with a connection to the Evil Sphere targeted by this invocation is driven back 20ft directly away from the caster regardless of the strength level of the creature.
This effect can not be resisted with any amount of strength. If the target is bound, welded etc., however, then they remain stuck where they are.
Resurrection 7 - 10
Range:- Touch
Duration:- Instant
Extendable:- N/A
Primary Only:- No
Description:- This invocation is the Good Sphere's way of bringing the dead back to life. Resurrection may only be cast on the body of a dead humanoid creature (including all dead player characters). A Resurrected individual is immediately restored to life with their full normal compliment of Power, Spell Slots, Life, Ki and Adrenals as if they had benefited from a full nights sleep. All skills and abilities that are restricted in use to a number of times per sleep period (such as the ability to Memonic or Meditate or a Warrior's Knockback skill) that have been used that day are not regained following a Resurrection. The rank of Resurrection required is dependent on the spirit strength of the departed being. Each time you are resurrected you require the next highest rank of Resurrection. This is summarised below:
| Death | Resurrection Required |
| First | Rank 7 |
| Second | Rank 8 (see Spirit Bond) |
| Third | Rank 9 (see Spirit Bond) |
| Fourth | Rank 10 (see Spirit Bond) |
| Fifth | Permanent Death (See "Starting a new character") |
Spirit Bond 7
Range:- Touch
Duration:- Special
Extendable:- N/A
Primary Only:- No
Description:- This invocation binds a small portion of the target's spirit to the caster, allowing the caster to bring them back to life using a rank 7 Resurrection invocation regardless of the number of times they had died before. Once the invocation has been cast the spiritual bond will remain in place until either the caster or the target chooses to end it (a dead target cannot choose to sever a Spirit Bond). Even the death of the caster will not end a Spirit Bond. Because the spiritual bond is created by the invocation and not an invocation in effect the caster is not "out" any power for it. There is no limit to how many spiritual bonds a person may have, either cast by them or upon them. It is generally assumed that a caster with Spirit Bond has already bonded with members of his party before embarking on an adventure. He will therefore not begin an adventure "out" any power for Spirit Bond.
Strength of Michel 6 - 8
Range:- Self Only
Duration:- 15 Minutes
Extendable:- Yes
Primary Only:- No
Description:- This invocation increases the damage limit for spells and invocations (such as Arm of Justice) from Quartz to Sept. The Rank 7 and 8 versions provide no additional benefits but do allow the invocation to be extended.
Strength of Michel 9, 10
Range:- Self Only
Duration:- Special
Extendable:- N/A
Primary Only:- No
Description:- The High Priest becomes embodied with the essence of the Saint's Purity allowing his fighting abilities to be further increased by invocations.
At Rank 9 Strength of Michel allows the character damage to be enhanced by invocations to a maximum damage of Sept rather than Quartz as is usually the case.
At Rank 10 Strength of Michel allows the characters damage to be enhanced by invocations to a maximum damage of Sept rather than Quartz as is usually the case. Should the caster have both a Strength of Michel 10 and a Strength of Michel of rank 6, 7, 8 or 9 in effect at the same time then the maximum damage achievable through the use of invocations is further increased to Oct.
Strength of Michel 9 and 10 will remain in effect until released or until the caster is slain.
Summon Good Spirit 5, 6
Range:- Touch (5), Self Only (6)
Duration:- Special
Extendable:- N/A
Primary Only:- No
Description:- At rank 5 this invocation summons a minor spirit of the Good Sphere to inhabit and watch over the target's body. A Good Spirit will only inhabit the body of a person with a connection to the Good Sphere: if cast on a person without a connection to the Good Sphere the invocation will fail. Immediately after the Good Spirit is cast the caster must also choose and cast another Good Sphere invocation of up to rank 4, to be released by the Spirit when it is needed. The caster must expend the power for both the summoned Good Spirit and the invocation it holds, and this power cannot be regained by the caster until the stored invocation is released.
At rank 6 the Good Spirit may be entrusted with a Good Sphere invocation of up to rank 5 rather than rank 4 but is otherwise exactly the same with the exception of the range.
The Good Spirit will release the invocation that is entrusted to it at the first point when this will be beneficial to the person who is being protected. If the Good Spirit is entrusted with a healing spell then this will be released at a point when the protected person would otherwise die of their wounds. A remove paralysis invocation would be released when the person becomes paralysed, and a remove curse invocation would be released when the person is cursed. The Good Spirit has sufficient awareness to know when the stored invocation would be useful (so will not release an invocation that has no effect), but CANNOT be given specific instructions and cannot predict the future (so would not ignore a chance to use the invocation beneficially in favour of a better opportunity at a later date). Note that a power gift invocation will not work if stored within a Good Spirit since there is no source for the gifted power.
A person may only ever have one good spirit summoned at any one time. If a caster has summoned a Good Spirit into themselves then they may renew the invocation as soon as it is released. If a Good Spirit is cast upon another person then once it has been released a new spirit can only be summoned into that person after a night's rest.
Summon Good Spirit 9
Range:- Self Only
Duration:- Special
Extendable:- N/A
Primary Only:- No
Description:- This invocation summons the High Priests personal guardian spirit of the Good Sphere to inhabit and watch over his body.
If the High Priest is ever reduced to 0 total life points then the Good Spirit will immediately cast a Rank 6 Heal invocation upon them. This ends the Good Spirit invocation. Should the High Priest ever be hit with a successful Maim invocation then the High Priest will suffer no ill effects from the Maim but the Good Spirit will be expended. Once the Heal is released (or the Spirit staves off a Maim invocation) the Good Spirit leaves the casters body and ceases to be in effect.
The caster is out 15 Power until the Good Spirit ceases to be in effect (9 for the Good Spirit invocation and 6 for the Heal that it holds).
A person may only ever have one Good Spirit in effect at any one time.