VKontakte.DJ
forum traveling

Reapers Sect

Attract Good 6
Banish Good Spirit 7
Banish Good Spirit 9
Blight 5
Bone Break 6
Cause Disease 1, 3, 5
Cause Disease 7
Cause Mortal 9, 10
Cause Mortal Wounds 6 - 8
Cause Wounds 1 - 5
Cloak of Ushaz 4
Curse 4
Death Pact 10
Discern Nature of Undead 2
Fear 3
Greater Curse 8
Howl of Rage 5
Howl of Rage 7
Howl of Spite 6 - 8
Inflict Pain 6
Life Leech 1 - 5
Life Steal 5 - 8
Mass Curse 8
Master of Pain 9, 10
Power Drain 1 - 8
Power Steal 6 - 8
Power Steal 9
Power Weapon 3, 5
Shroud of Ushaz 7
Shroud of Ushaz 9, 10
Spirit Wrack 8
Spiritual Barrier 8
Touch of Evil 6 - 8
Unhallowed Ground 9
Weapon of Woe 6 - 8

Attract Good 6

Range:- 20ft

Duration:- Instant

Extendable:- N/A

Primary Only:- No

Description:- The target is compelled to move towards the caster as fast as possible to the exclusion of exclusion of everything else. The target may be held in place by another character of with a greater level of strength. The compulsion will last until the target has moved to within two feet of the caster. The invocation only affects individuals with the skill "Connection with Good Sphere" (regardless of whether or not it is their first, second or third Sphere), or characters who believe themselves to be "good".

Return to top

Banish Good Spirit 7

Range:- Touch

Duration:- Instant

Extendable:- No

Primary Only:- No

Description:- The caster calls the Evil Sphere to Banish a summoned goodly spirit from it's host. This invocation will remove any Good Spirit invocation of up to Rank 8 from the target.

Return to top

Banish Good Spirit 9

Range:- Self Only

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- This invocation allows the High Priest to store one rank 7 Banish Good Spirit invocation within their body for release upon the utterance of a specific trigger phrase (such as "By the Evil Sphere I Banish thee!") without the need for the usual ritual or being invoked.

The Banish Good Spirit 7 is cast as part of the ceremony required to cast the Banish Good Spirit 9. The High Priest will be out 16 power whilst the Banish Good Spirit 9 is in effect (9 for the rank 9 and 7 for the Banish Good Spirit). Once the Rank 7 Banish Good Spirit is released all 16 power may be restored normally.

A character may only have a single Rank 9 Banish Good Spirit invocation in effect at a time.

Return to top

Blight 5

Range:- Touch

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- The caster must state a weapon type (e.g. “swords”, “daggers”, “maces” etc.) when delivering this invocation. The recipient is then blighted with regard to the named weapon type and any weapon of that type that he uses for the duration of the invocation will do one stage less damage in each category: Power, Magical and physical. This invocation does not stack with itself although a character may receive multiple blights each for a different class of weapon.

For example: A warrior with a sword shouting “Quad Magic Two” would drop his damage to “Triple Magic One” when blighted in swords.

Return to top

Bone Break 6

Range:- Touch

Duration:- Instant

Extendable:- No

Primary Only:- No

Description:- The caster uses the Evil Sphere to shatter the victim's limb. Having completed his vocals the caster should touch the limb to be affected on a successful lunge with both hands and shout "Bone Break" to indicate the effect. The invocation only works on the limbs of a target, the Head and Torso are unaffected by the Bone Break invocation.

Return to top

Cause Disease 1, 3, 5

Range:- Touch

Duration:- Instant

Extendable:- No

Primary Only:- No

Description:- This invocation inflicts a wasting disease upon the recipient. The disease causes the victim to lose strength categories at the following rate:

Rank Name Strength Category Lost every
1 Cause Minor Disease 30 Minutes
3 Cause Medium Wounds 8 Minutes
5 Cure Major Disease Wounds 2 Minutes

For more information on Strength Categories see the Strength Skill.

The invocation cannot be stacked upon an individual, once you have a Medium Disease you have it regardless of how many times you may receive another Medium or Minor Disease. Note that the first strength category is not lost until after the relevant time period for the Rank of the invocation. (e.g. 30 minutes for a Rank 1 Cause Minor Disease).

The invocation itself is Instant. The disease inflicted will last for 4 hours. This means that the death of the caster does NOT affect the disease.

Return to top

Cause Disease 7

Range:- Touch

Duration:- Instant

Extendable:- N/A

Primary Only:- No

Description:- The target is afflicted with a fatal wasting disease. They will begin to feel sick and weak immediately and will fall unconscious after one minute. If left without treatment the victim will die five minutes after the invocation was cast upon them.

Having finished the appropriate casting and vocals the character would touch his target with both hands and shout "Cause Fatal Disease" to indicate the effect.

The Good Sphere invocation Cure Disease 7 will remove a Fatal Disease from a target as will six Cure Disease Rank 5's. Obviously in both cases the invocations must be cast prior to death to have any effect.

Return to top

Cause Mortal 9, 10

Range:- Self Only

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- This invocation allows the High Priest to store a number of Cause Mortal 5 invocations within their body for release upon the utterance of a specific trigger phrase (such as "Weapon of Power to my hand!") without the need for the usual vocals.

At rank 9 the High Priest may store 4 Cause Mortal 5 invocations within the Cause Mortal 9. The caster will be out 9 Power for the Cause Mortal 9 and 5 power for each Cause Mortal 5 invocation stored within. The Rank 9 ceases to be in effect when the last stored Cause Mortal 5 is released.

At rank 10 the High Priest may store 8 Cause Mortal 5 invocations within the Cause Mortal 10. The caster will be out 10 Power for the Cause Mortal 10 and 5 power for each Cause Mortal 5 invocation stored within. The Rank 10 ceases to be in effect when the last stored Cause Mortal 5 is released.

A character may only have a single Rank 9 or 10 Cause Mortal invocation in effect at a time.

Return to top

Cause Mortal Wounds 6 - 8

Range:- Touch

Duration:- Instant

Extendable:- No

Primary Only:- No

Description:- Cause Mortal 6 - 8 inflicts a number of Cause Mortal Wound Rank 5's upon the target at the same time. The number of Cause Mortals and the total amount of monster hits inflicted are shown below.

Rank No. Rank 5 Cause Mortal Wounds Inflicted Monster Hits Inflicted
6 2 60
7 3 80
8 4 100

Because Cause Mortal 6 - 8 inflicts multiple Cause Mortal 5's the target's power armour class counts against each Cause Mortal 5 separately. Thus a character with a Bless level 5 in effect would suffer 38 points of damage from a Cause Mortal 5 and would therefore suffer (4 x 38 =) 152 points of damage from a Cause Mortal 8.

As the caster delivers the invocation against his target he should clearly shout the name of the invocation followed by the level and the number of monster hits inflicted. For example having finished the appropriate casting and vocals the character would touch his target with both hands and shout "Cause Mortal 6, 60 Hits".

Return to top

Cause Wounds 1 - 5

Range:- Touch

Duration:- Instant

Extendable:- No

Primary Only:- No

Description:- The caster is able to call upon the Evil Sphere, inflicting damage upon his target with a touch.

Rank Name Player Damage Inflicted (Per Hand) Monster Hits Inflicted
1 Cause Light Wound 6 (6) 2
2 Cause Serious Wounds 12 (6) 4
3 Cause Critical Wounds 20 (10) 8
4 Cause Grievous Wounds 30 (15) 16
5 Cause Mortal Wounds 48 (24) 20

The Rank 1 invocation requires only a one handed touch, as normal. A one handed touch for a higher Rank invocation delivers only half the total amount of damage and exhausts the invocation completely. The invocation can never be split between two different individuals.

The caster should call the name of the invocation and the amount of Monster hits inflicted as he touches his target ("Cause Mortal! 20 Hits" for example).

The damage inflicted by Cause Wounds counts as Power damage and will inflict the full indicated number of hits against any creature which are affected by Power Damage.

Power armour class is effective against the damage inflicted by each hand separately, up to the normal maximum Power armour class of 20. Note that dexterity is ineffective against this invocation. The damage inflicted by a Cause Wounds invocation is not locational.

For example, a character with Power armour class 15, who is hit by both hands of a Cause Mortal would take 9 damage from each hand (24-15), for a total of 18 damage to total life.

Return to top

Cloak of Ushaz 4

Range:- Self Only

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- This invocation bestows upon the caster an embodiment of Ushaz that gives an effective Power Armour Class of 6. for the duration of the invocation. The Power Armour Class provided by a Cloak of Ushaz stacks with both unarmoured and armoured dexterity, but will not stack with any protection from the Good Sphere. Note that worshippers of different Aspects of the Evil Sphere may choose to name this invocation after their own Aspect.

Return to top

Curse 4

Range:- Self Only

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- This invocation places an aura of malign effect on the victim such that blows from any melee weapon increase in effect by one damage stage. This increase affects Magical, physical and Power damage, but only if that type of damage is already being done by the weapon. This invocation does not affect armour class of any type. It only affects weapon blows and has no effect upon hands, claws, ranged weapons or spells and invocations such as Lightning Bolt, Cause Wounds or Power Drain.

For example, a character under the influence of a Curse is hit with a mace for "Triple", he takes "Quad". He is then hit with a sword for "Double Magic One" and takes "Triple Magic Two", finally a Ghoul hits him for "Power Four", where he still takes "Power Four" as this is not a weapon.

Note that a weapon doing "Magic 0" is not considered to be doing Magic damage for purposes of this invocation, neither are weapons doing "Power 0" considered to be doing Power damage.

Return to top

Death Pact 10

Range:- Self Only

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- The High Priest makes a pact with the Evil Sphere to exact retribution upon those who would use Death's Touch against them.

If the recipient of a Death Pact is ever struck by a successful Touch of Evil Invocation of ranks 6 - 8 then the Death Pact will immediately release the same rank Touch of Evil upon the caster of the Touch of Evil. The High Priest with the Death Pact still suffers the effect of the Touch of Evil but so does his attacker. Once a Death Pact has triggered in this way it ceases to be in effect. Death Pact will otherwise remain in effect until released or until the caster is slain.

The High Priest should indicate the effect. by shouting a unique trigger phrase followed by the name of the Touch of Evil invocation to be reflected. For example High Priest Scumgrief is struck with a Maim invocation (a rank 6 Touch of Evil), he calls "In renew my pact with Death, Maim!" in at his attacker and then collapses to floor suffering from the Maim invocation, as does his assailant.

Return to top

Discern Nature of Undead 2

Range:- 20 ft.

Duration:- Instant

Extendable:- No

Primary Only:- No

Description:- This invocation informs the caster as to the nature and power level of a single targeted undead.

The power level of the creature will return as "Lesser", "Greater" or nothing indicating that the undead is unusual indeed. This will be followed by the creatures name or type so a full response may be "Lesser Ghoul", "Greater Skeletal Warrior" or simply "Death Knight". The Creatures name will often give some indication of it's abilities (Ghouls often use paralysis and Skeletons can only be harmed with blunt weapons for example).

The rank of the creature is important in determining whether or not a particular Undead can be dismissed (See Dismiss Undead).

The invocation does not aid normal sight, and so can not be used to "find" an undead in the darkness.

If this invocation is targeted at a creature which is not Undead then the monster will respond "Not Undead".

Return to top

Fear 3

Range:- Touch

Duration:- 1 Minute

Extendable:- No

Primary Only:- No

Description:- This invocation causes the victim to become mortally afraid of the caster, such that flight is the only solution. The victim will attempt to keep himself at a very safe distance from the caster, but if trapped will fight and attempt to escape. The Fear lasts for 1 minute, but is lessened whilst the victim cannot see the caster.

The fear is irrational such that the victim will be unable to realise until after the invocation has expired that he is being affected by an invocation and so cannot normally cast a Remove Fear on himself. Fear induced by invocation, or similar effect, is greater than natural fear of an individual or creature.

Fear only affects living creatures; Undead, Elementals and other such unnatural creatures are not affected by Fear of any sort.

Return to top

Greater Curse 8

Range:- 20ft

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- This invocation places an aura of malign effect on the victim such that blows from any melee weapon increase in effect by two damage stages. This increase affects Magical, physical and Power damage, but only if that type of damage is already being done by the weapon. This invocation does not affect armour class of any type. It only affects weapon blows and has no effect upon hands, claws, ranged weapons or spells and invocations such as Lightning Bolt, Cause Wounds or Power Drain.

For example, a person under the influence of a Greater Curse is hit with a mace for "Triple", he takes "Quin". He is then hit with a sword for "Double Magic One" and takes "Quad Magic Three", finally a Ghoul hits him for "Power Four" and he still takes "Power Four" as this is not a weapon.

Note that a weapon doing "Magic 0" or "Power 0" is not considered to be doing Magic or Power damage for purposes of this invocation.

Return to top

Howl of Rage 5

Range:- Self Only

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- The caster summons Evil Spirits into his body that he may release through his weapon to increase the Physical damage he can inflict. The caster may increase his damage by one rank per blow. Each blow for which the caster uses this invocation to increase his damage causes the caster 1 point of life damage which cannot be prevented in any way.

Only the caster's Physical damage is increased through the use of this invocation, Power and Magic damage is unaffected. The caster should role-play the pain that the invocation causes as he lands each improved blow. This could be a cry of exaltation to his aspect of the Evil Sphere or even a demented cackle depending on the character.

The invocation ends immediately if the caster receives any Cure Wounds Invocation regardless of source.

The maximum damage that may be achieved with this invocation is Quartz.

Return to top

Howl of Rage 7

Range:- Self Only

Duration:- 15 Minutes

Extendable:- Yes

Primary Only:- No

Description:- The caster summons Evil Spirits into his body that he may release through his weapon to increase the Physical damage he can inflict. Each blow for which the character uses this invocation to increase his damage causes one point of life damage to the caster for each rank of damage increase. This damage cannot be prevented in any way. The character may increase his damage by up to three ranks per blow (so "Triple" would be increased to "Quartz"). Only the caster's Physical damage is increased through the use of this invocation, Power and Magic damage is unaffected.

The caster should role-play the pain that the invocation causes as he lands each improved blow. This could be a cry of exaltation to his aspect of the Evil Sphere or even a demented cackle depending on the character. The invocation ends immediately if the caster receives any Cure Wounds Invocation regardless of source. Note that Life Leech and Life Steal are not Cure Wounds Invocations.

The maximum damage that may be achieved with this invocation is Quartz.

Return to top

Howl of Spite 6 - 8

Range:- Self Only

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- The caster summons Evil Spirits into his body that he may release through his weapon to increase the Power damage he can inflict. Each blow for which the character uses this invocation to increase his damage causes one point of life damage to the caster for each rank of damage increase. This damage cannot be prevented in any way.

At Rank 6 the character may improve his Power Damage by one Rank, at Rank 7 he may increase it by up to two ranks and at Rank 8 he may increase his damage by up to three Ranks per blow ("Power 3" could be increased to "Power 6" for example). Only the caster's Power damage is increased through the use of this invocation; Physical and Magic damage is unaffected.

The caster should role-play the pain that the invocation causes as he lands each improved blow. This could be a cry of exaltation to his aspect of the Evil Sphere or even a demented cackle depending on the character. The invocation ends immediately if the caster receives any Cure Wounds Invocation regardless of source.

The maximum damage that may be achieved through the use of this invocation is "Power 6".

Return to top

Inflict Pain 6

Range:- Touch

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- This invocation causes the victim to be wracked by pain. The pain negates the ability to cast, though items may be activated. No damage is taken, though the invocation will negate Sleep and Freeze effects. This spell does not prevent a character from defending himself or fighting. The invocation can be negated by the Good Sphere Remove Pain invocation.

Return to top

Life Leech 1 - 5

Range:- Touch

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- This invocation allows the caster to transfer Life from one person of choice (willing or otherwise) at the rate of Life every thirty seconds detailed below. The caster must concentrate for the duration of the transfer and remain in constant physical contact with the target. Once contact or concentration is broken the invocation is ended, but until then any amount of Life can be transferred. The Life so stolen enters the casting character himself.

Rank Life Stolen per 30 seconds Time to steal 1 point of life
1 1 30
2 2 15
3 4 8
4 8 4
5 16 2

Life can never be taken over the caster's normal maximum and the invocation ends as soon as the victim reaches zero life. The caster must concentrate, without moving, for the duration of the casting and be in constant physical contact with the target. Once contact is broken the invocation is ended, but until then any amount of Life can be transferred at the rates shown above.

The invocation will only work on forms of life close to human such as elves, orcs, dwarves, drow etc. and will not work on Hordelings, trolls, Ogre Magi etc. (referee's discretion).

This invocation causes one point of damage per point of life taken to the donor. The pain is constant, prohibiting spell casting whilst being Life Leeched.

Return to top

Life Steal 5 - 8

Range:- Touch

Duration:- Instant

Extendable:- N/A

Primary Only:- No

Description:- The Reaper rips the life force from their opponent using the power of the Evil Sphere. The Victim receives a Cause Mortal Wounds invocation and the caster recovers lost life points as shown below.

Rank Damage Inflicted Healing Received
5 Cause Grievous 4 6 life
6 Cause Mortal 5 30 Life
7 Cause Mortal 5 60 Life
8 Cause Mortal 5 90 Life

On a successful touch attack the caster should shout "Life Steal, 20 Hits" ("Life Steal, 12 Hits for the rank 5 version) to indicate the amount of damage caused. The caster should be aware of how much curing they gain from the invocation.

Return to top

Mass Curse 8

Range:- 20ft long Cone, 90 degree arc to the caster's front

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- This spell has exactly the same effect as the Rank 4 Evil Invocation Curse with the exception that it affects everyone in a cone 20ft long to the caster's front. The caster should indicate the angle of the cone using his outstretched arms at the end of his casting.

Return to top

Master of Pain 9, 10

Range:- Self Only

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- The High Priest calls upon the Power of the Evil Sphere to allow him access to it's destructive power more easily.

At Rank 9 any Cause Mortal invocation of ranks 1 - 8 cast using full vocals costs one less power than usual. Thus the High Priest may cast Cause Mortal 5 for only 4 power each time. This decrease in cost only applies when full vocals are used and does not apply if the Cause Mortals are triggered by a Cause Mortal 9 for example. Cause Mortal invocations of ranks 6 - 8 cast using Invoke Sphere do benefit from this reduction.

At Rank 10 the High Priest gains the same benefits as the rank 9 Master of Pain invocation and also may cast Cause Mortal 6 at vocal length, without the need for an Invoked Sphere. Cause Mortal 6's cast in this way cost 10 Power rather than the usual 6. The cost of Cause Mortals cast in this way is not reduced by Master of Pain.

You do not need to have a Master of Pain 9 in effect to benefit from a Master of Pain 10.

Return to top

Power Drain 1 - 8

Range:- Touch

Duration:- Instant

Extendable:- No

Primary Only:- No

Description:- This invocation will give the caster the ability to drain Power with a single touch of his hands. The Power drained is as follows, and the victim also sustains one total life point of damage per point of Power successfully drained:

Rank Power Drained (Total) Power Drained (per Hand)
1 1 N/A
2 2 1
3 4 2
4 8 4
5 16 8
6 32 16
7 64 32
8 128 64

A one handed touch from a higher Rank invocation drains only the "per hand" Power and exhausts the invocation completely. The victim gains the defence of their Power Armour Class against each hand and the invocation cannot be split between two victims.

The victim cannot fall beneath zero Power, and if the victim reaches zero Power then unconsciousness will result as usual.

Upon completion of his vocals and a successful lunge the caster should call "Power Drain" followed by the amount of power drained rather than the rank of the invocation. Power Drain Rank 8 would therefore be called as "Power Drain 128".

Return to top

Power Steal 6 - 8

Range:- Touch

Duration:- Special

Extendable:- No

Primary Only:- No

Description:- This invocation allows the caster to transfer Power from one person of choice (willing or otherwise) at the rate of Power every thirty seconds detailed below. The caster must concentrate for the duration of the transfer and remain in constant physical contact with the target. Once contact or concentration is broken the invocation is ended, but until then any amount of Power can be transferred. The Power so stolen enters the casting character himself.

Rank Power Stolen per 30 seconds
1 1
2 2
3 4
4 8
5 16
6 30
7 60
8 90

Power can never be taken over the caster's normal maximum. The caster must concentrate, without moving, for the duration of the casting and be in constant physical contact with the target. Once contact is broken the invocation is ended, but until then any amount of Power can be transferred at the rates shown above. The invocation will only work on forms of life close to human such as elves, orcs, dwarves, drow etc. and will not work on Hordelings, trolls, Ogre Magi etc. (referee's discretion). This invocation causes one point of damage per point of power taken (due to Power loss) to the donor. The pain is constant, prohibiting spell casting whilst being the victim of a Power Steal.

Return to top

Power Steal 9

Range:- Self Only

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- The High Priest calls upon the Power of the Evil Sphere to tear the spiritual essence from his target.

Power Steal 9 enables the caster to trigger a Rank 8 Power Steal invocation using a specific command phrase (such as "Your power now be mine"). Power Steal 9 will remain in effect until triggered, released or the caster is slain. No additional power need be expended to cast the Power Steal 8, this ability is granted by the Power Steal 9.

Return to top

Power Weapon 3, 5

Range:- Touch

Duration:- 15 Minutes

Extendable:- Yes

Primary Only:- No

Description:- One blunt weapon or dagger can be empowered to do spiritual damage as shown below;

Rank Power Damage Inflicted
3 Power 1
5 Power 2

Return to top

Shroud of Ushaz 7

Range:- Self Only

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- This invocation bestows upon the caster an embodiment of the Evil Sphere that gives an effective Power Armour Class of 12. This Cloak stacks with both unarmoured and armoured dexterity, but will not stack with any protection from the Good Sphere. This invocation does not stack with the Rank 4 Evil invocation Cloak of Ushaz. Note that worshippers of different Aspects of the Evil Sphere may choose to name this invocation after their own Aspect rather than Ushaz (Shroud of Morgoth for example).

Return to top

Shroud of Ushaz 9, 10

Range:- Self Only

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- At Rank 9 this invocation allows the High Priest to store one rank 7 Shroud of Ushaz invocation within their body for release upon the utterance of a specific trigger phrase (such as "I summon forth Evil's Armour!") without the need for the usual ritual or being invoked.

The Shroud of Ushaz 7 is cast as part of the ceremony required to cast the Shroud of Ushaz 9. The High Priest will be out 16 power whilst the Shroud of Ushaz 9 is in effect (9 for the rank 9 and 7 for the stored Shroud of Ushaz). Once the Rank 7 Shroud is released all 16 power may be restored normally.

At Rank 10 this invocation allows the High Priest to store two rank 7 Shroud of Ushaz invocations within their body for release upon the utterance of a specific trigger phrase (such as "I summon forth Evil's Armour!") without the need for the usual ritual or being invoked. This works in exactly the same way as the rank 9 Shroud of Ushaz but the caster would be out 23 power rather than 16.

A character may only have a single Shroud of Ushaz invocation of rank 9 or 10 in effect at a time.

Return to top

Spirit Wrack 8

Range:- Touch

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- The victim's body and mind are wracked with agony leaving them able to do anything requiring concentration or mental effort. The target of a Spirit Wrack will still defend themselves if attacked.

The Good Sphere Invocation Remove Pain will lessen the effects of the Spirit Wrack but the invocation must be cast once on each of the victim's six locations to remove the invocation and allow them to act normally again.

Return to top

Spiritual Barrier 8

Range:- Touch

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- The victim becomes unable to cast lay rank Good Sphere invocations for the duration of the Spiritual Barrier. Invocations already in effect are not affected. The Good Sphere invocation Remove Greater Curse 8 will remove a Spiritual Barrier from a single target.

Return to top

Touch of Evil 6 - 8

Range:- Touch

Duration:- Instant

Extendable:- N/A

Primary Only:- No

Description:- The caster calls forth the destructive energies of the Evil Sphere to destroy the victim's body.

A Rank 6 Touch of Evil is known as Harm. The target is reduced to 12 total and 2 locational life. Monsters are reduced to 3 Hits. Upon the completion of his vocals and a successful two-handed touch the caster should shout "Harm" at his target to indicate the effect.

A Rank 7 Touch of Evil is known as Maim. The target's life force is nearly driven from their body, and they are brought to the verge of death, being instantly reduced to a dying state (although only a single person is required to attend to them in order to prevent death - see the First Aid skill). Upon the completion of his vocals and a successful two-handed touch the caster should shout ‘Maim’ at his target to indicate the effect.

A Rank 8 Touch of Evil is known as Death. If the target has never died before (has not previously lost a resurrection chance) then he is instantly slain and no amount of tending will save him. If the target has died at least once previously then they will suffer the effects of a Maim instead of being slain. Upon the completion of his vocals and a successful two-handed touch the caster should shout "Death" at his target to indicate the effect.

Touch of Evil will only work on living creatures. Undead, Elementals and similar unnatural creatures are not affected.

Return to top

Unhallowed Ground 9

Range:- Touch

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- This invocation allows the High Priest casting it to dedicate an area of ground to his Sphere. The area in question should be marked by a casting mat and ritual components covering an area no smaller than a 6 ft. diameter circle. The components in question should be checked with the player referee, at the start of the adventure, to ensure that they meet the minimum requirements for cosmic casting. Once set up this casting area cannot be disturbed by anyone other than the caster who can only remove it by releasing the invocation.

The Unhallowed area allows the High Priest to cast further cosmic invocations within it. This is the only way in which Cosmic invocations can be cast away from the Sect's ceremony areas situated outside of the Towers.

In order to cast a cosmic invocation the High Priest must first invoke within the Unhallowed area (requiring 5 minutes and their normal casting kit) followed by a 15 minute ritual dedicated to the cosmic invocation they are attempting to cast. No time reduction will be made on these castings as excellent casting kit and vocals are required for Cosmic Invocations.

Return to top

Weapon of Woe 6 - 8

Range:- Touch

Duration:- 15 Minutes

Extendable:- Yes

Primary Only:- No

Description:- One weapon type chosen by the caster at the time of learning the Weapon of Woe invocation can be empowered to do spiritual damage. A character may learn Sword of Woe for example allowing him to cast the invocation on swords only. A character may learn the Weapon of Woe invocation multiple times, choosing a different weapon type each time, but must always learn the each type from rank 6 upwards as if it were a completely new invocation. It would not be possible to learn Sword of Woe at rank 6 - 8 and then learn Axe of Woe at 8; you must learn the rank 6 and 7 versions first.

The power damage granted by a Weapon of Woe is shown below;

Rank Power Damage
6 Power 3
7 Power 4
8 Power 5

Return to top

Have you noticed a problem with this website? If so, please e-mail one of our web team, who will fix it
admin@heroquest-larp.co.uk

© Copyright 2009-2014, All Rights Reserved