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Dark Brethren

Arm of Might 6 - 8
Arm of Might 9
Beguilement 1 - 8
Blight 5
Blight 6 - 8
Blight 9
Cause Disease 1, 3, 5
Cause Mortal 9, 10
Cause Mortal Wounds 6 - 8
Cause Wounds 1 - 5
Cloak of Ushaz 4
Curse 4
Curse 9
Curse Pact 10
Destroy Spiritual Protection 7
Discern Nature of Undead 2
Favour of Ushaz 6 - 8
Fear 3
Fear Pact 9
Greater Curse 8
Invoke Sphere 5
Mass Curse 8
Might of Ushaz 9, 10
Possession 8
Power Drain 1 - 8
Power Drain Range 3 - 8
Power Weapon 3, 5
Shroud of Ushaz 7
Shroud of Ushaz 9, 10
Spiritual Barrier 8
Touch of Evil 6 - 8
Weapon of Woe 6 - 8
Weapon of Woe 9

Arm of Might 6 - 8

Range:- Self Only

Duration:- 15 Minutes

Extendable:- Yes

Primary Only:- No

Description:- This invocation increases the caster's physical damage with melee weapons by a number of ranks as shown below.

Rank Physical Damage Increase
6 +1 Ranks
7 +2 Ranks
8 +3 Ranks

The maximum damage that may be achieved through the use of this invocation is quartz.

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Arm of Might 9

Range:- Self Only

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- This invocation allows the High Priest to store one Arm of Might invocation of rank 6 - 8 within their body for release upon the utterance of a specific trigger phrase (such as "Weapon of Power to my hand!") without the need for the usual ritual or being invoked.

The Arm of Might 6 - 8 is cast as part of the ceremony required to cast the Arm of Might 9. The High Priest will be out between 15 and 17 power whilst the Arm of Might 9 is in effect (9 for the Arm of Might 9 and between 6 and 8 for the stored Arm of Might 6 - 8). Once the Rank 6 - 8 Arm of Might is released all power may be restored normally.

A character may only have a single Rank 9 Arm of Might invocation in effect at a time.

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Beguilement 1 - 8

Range:- 20ft

Duration:- 15 Minutes

Extendable:- Yes

Primary Only:- No

Description:- This invocation causes the victim to treat the caster as a "trusted and respected superior". The victim will not follow all commands blindly, and his attitude to all other people, friend and foe alike, does not change. He will, however, follow reasonable commands from the caster, that do not conflict with his basic nature. Imagine that the caster was your Assistant Guild Leader. Beguilement affects character ranks and monster hits as shown below:

Rank Player Ranks Affected Monster Hits Affected
1 2 20
2 4 40
3 8 60
4 16 80
5 32 100
6 64 200
7 128 300
8 256 400

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Blight 5

Range:- Touch

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- The caster must state a weapon type (e.g. “swords”, “daggers”, “maces” etc.) when delivering this invocation. The recipient is then blighted with regard to the named weapon type and any weapon of that type that he uses for the duration of the invocation will do one stage less damage in each category: Power, Magical and physical. This invocation does not stack with itself although a character may receive multiple blights each for a different class of weapon.

For example: A warrior with a sword shouting “Quad Magic Two” would drop his damage to “Triple Magic One” when blighted in swords.

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Blight 6 - 8

Range:- 20ft (6), Touch (7), 20ft Long Cone 90 degrees to the caster's front (8)

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- The caster summons on the forces of the Evil Sphere to steal his foes skill-at-arms.

At Rank 6 this invocation works in exactly the same way as the Rank 5 invocation Blight at a range of 20ft. The Blight may be removed using the rank 5 Good Sphere invocation Remove Blight.

At Rank 7 this invocation is known as Utter Blight. It renders the victim unable to use the named weapon type to inflict damage (even Magic or Power damage inherent to the weapon itself) for the duration of the invocation. Having finished the appropriate casting and vocals the character would touch his target with both hands and shout "Utter Blight: Maces!" for example. The weapon types that may be named for Utter Blight are the same as for the Rank 5 Blight invocation. The Rank 5 Good Sphere invocation Remove Blight will not remove an Utter Blight.

At Rank 8 the invocation works in exactly the same way as the Rank 5 Blight invocation but affects all potential targets within the area of effect. Note that the Weapon type is chosen at the time of casting and all victims are blighted with the same weapon type. Having finished the appropriate casting and vocals the caster should indicate the angle of the cone using his arms and shout "Mass Blight" followed by the chosen weapon type. The Blight may be removed from a single victim using the rank 5 Good Sphere invocation Remove Blight.

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Blight 9

Range:- Self Only

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- This invocation allows the High Priest to store one rank 8 Blight invocation within their body for release upon the utterance of a specific trigger phrase (such as "Steal away my foes skill and their strength!") without the need for the usual ritual or being invoked.

The Mass Blight is cast as part of the ceremony required to cast the Blight 9. The High Priest will be out 17 power whilst the Blight 9 is in effect (9 for the rank 9 and 8 for the stored Mass Blight). Once the Rank 8 Blight is released all 17 power may be restored normally.

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Cause Disease 1, 3, 5

Range:- Touch

Duration:- Instant

Extendable:- No

Primary Only:- No

Description:- This invocation inflicts a wasting disease upon the recipient. The disease causes the victim to lose strength categories at the following rate:

Rank Name Strength Category Lost every
1 Cause Minor Disease 30 Minutes
3 Cause Medium Wounds 8 Minutes
5 Cure Major Disease Wounds 2 Minutes

For more information on Strength Categories see the Strength Skill.

The invocation cannot be stacked upon an individual, once you have a Medium Disease you have it regardless of how many times you may receive another Medium or Minor Disease. Note that the first strength category is not lost until after the relevant time period for the Rank of the invocation. (e.g. 30 minutes for a Rank 1 Cause Minor Disease).

The invocation itself is Instant. The disease inflicted will last for 4 hours. This means that the death of the caster does NOT affect the disease.

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Cause Mortal 9, 10

Range:- Self Only

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- This invocation allows the High Priest to store a number of Cause Mortal 5 invocations within their body for release upon the utterance of a specific trigger phrase (such as "Weapon of Power to my hand!") without the need for the usual vocals.

At rank 9 the High Priest may store 4 Cause Mortal 5 invocations within the Cause Mortal 9. The caster will be out 9 Power for the Cause Mortal 9 and 5 power for each Cause Mortal 5 invocation stored within. The Rank 9 ceases to be in effect when the last stored Cause Mortal 5 is released.

At rank 10 the High Priest may store 8 Cause Mortal 5 invocations within the Cause Mortal 10. The caster will be out 10 Power for the Cause Mortal 10 and 5 power for each Cause Mortal 5 invocation stored within. The Rank 10 ceases to be in effect when the last stored Cause Mortal 5 is released.

A character may only have a single Rank 9 or 10 Cause Mortal invocation in effect at a time.

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Cause Mortal Wounds 6 - 8

Range:- Touch

Duration:- Instant

Extendable:- No

Primary Only:- No

Description:- Cause Mortal 6 - 8 inflicts a number of Cause Mortal Wound Rank 5's upon the target at the same time. The number of Cause Mortals and the total amount of monster hits inflicted are shown below.

Rank No. Rank 5 Cause Mortal Wounds Inflicted Monster Hits Inflicted
6 2 60
7 3 80
8 4 100

Because Cause Mortal 6 - 8 inflicts multiple Cause Mortal 5's the target's power armour class counts against each Cause Mortal 5 separately. Thus a character with a Bless level 5 in effect would suffer 38 points of damage from a Cause Mortal 5 and would therefore suffer (4 x 38 =) 152 points of damage from a Cause Mortal 8.

As the caster delivers the invocation against his target he should clearly shout the name of the invocation followed by the level and the number of monster hits inflicted. For example having finished the appropriate casting and vocals the character would touch his target with both hands and shout "Cause Mortal 6, 60 Hits".

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Cause Wounds 1 - 5

Range:- Touch

Duration:- Instant

Extendable:- No

Primary Only:- No

Description:- The caster is able to call upon the Evil Sphere, inflicting damage upon his target with a touch.

Rank Name Player Damage Inflicted (Per Hand) Monster Hits Inflicted
1 Cause Light Wound 6 (6) 2
2 Cause Serious Wounds 12 (6) 4
3 Cause Critical Wounds 20 (10) 8
4 Cause Grievous Wounds 30 (15) 16
5 Cause Mortal Wounds 48 (24) 20

The Rank 1 invocation requires only a one handed touch, as normal. A one handed touch for a higher Rank invocation delivers only half the total amount of damage and exhausts the invocation completely. The invocation can never be split between two different individuals.

The caster should call the name of the invocation and the amount of Monster hits inflicted as he touches his target ("Cause Mortal! 20 Hits" for example).

The damage inflicted by Cause Wounds counts as Power damage and will inflict the full indicated number of hits against any creature which are affected by Power Damage.

Power armour class is effective against the damage inflicted by each hand separately, up to the normal maximum Power armour class of 20. Note that dexterity is ineffective against this invocation. The damage inflicted by a Cause Wounds invocation is not locational.

For example, a character with Power armour class 15, who is hit by both hands of a Cause Mortal would take 9 damage from each hand (24-15), for a total of 18 damage to total life.

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Cloak of Ushaz 4

Range:- Self Only

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- This invocation bestows upon the caster an embodiment of Ushaz that gives an effective Power Armour Class of 6. for the duration of the invocation. The Power Armour Class provided by a Cloak of Ushaz stacks with both unarmoured and armoured dexterity, but will not stack with any protection from the Good Sphere. Note that worshippers of different Aspects of the Evil Sphere may choose to name this invocation after their own Aspect.

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Curse 4

Range:- Self Only

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- This invocation places an aura of malign effect on the victim such that blows from any melee weapon increase in effect by one damage stage. This increase affects Magical, physical and Power damage, but only if that type of damage is already being done by the weapon. This invocation does not affect armour class of any type. It only affects weapon blows and has no effect upon hands, claws, ranged weapons or spells and invocations such as Lightning Bolt, Cause Wounds or Power Drain.

For example, a character under the influence of a Curse is hit with a mace for "Triple", he takes "Quad". He is then hit with a sword for "Double Magic One" and takes "Triple Magic Two", finally a Ghoul hits him for "Power Four", where he still takes "Power Four" as this is not a weapon.

Note that a weapon doing "Magic 0" is not considered to be doing Magic damage for purposes of this invocation, neither are weapons doing "Power 0" considered to be doing Power damage.

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Curse 9

Range:- Self Only

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- This invocation allows the High Priest to store one rank 8 Greater Curse invocation within their body for release upon the utterance of a specific trigger phrase (such as "By the Evil Sphere I bestow upon you great ill fortune!") without the need for the usual ritual or being invoked.

The Greater Curse 8 is cast as part of the ceremony required to cast the Curse 9. The High Priest will be out 17 power whilst the Curse 9 is in effect (9 for the Curse 9 and 8 for the stored Greater Curse). Once the Rank 8 Greater Curse is released all 17 power may be restored normally.

A character may only have a single Rank 9 Curse invocation in effect at a time.

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Curse Pact 10

Range:- Self Only

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- The High Priest makes a pact with the Evil Sphere rendering him immune to the Evil Sphere invocation Curse at ranks 4 and 8.

Curse Pact will remain in effect until released or until the caster is slain.

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Destroy Spiritual Protection 7

Range:- Touch

Duration:- Instant

Extendable:- N/A

Primary Only:- No

Description:- This invocation will destroy (remove) any Good Sphere Bless or Protection from Evil Invocation of up to Rank 8 that the target currently has in effect. It will also remove the Evil Sphere invocations Cloak of Ushaz (rank 4) and Shroud of Ushaz (rank 7).

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Discern Nature of Undead 2

Range:- 20 ft.

Duration:- Instant

Extendable:- No

Primary Only:- No

Description:- This invocation informs the caster as to the nature and power level of a single targeted undead.

The power level of the creature will return as "Lesser", "Greater" or nothing indicating that the undead is unusual indeed. This will be followed by the creatures name or type so a full response may be "Lesser Ghoul", "Greater Skeletal Warrior" or simply "Death Knight". The Creatures name will often give some indication of it's abilities (Ghouls often use paralysis and Skeletons can only be harmed with blunt weapons for example).

The rank of the creature is important in determining whether or not a particular Undead can be dismissed (See Dismiss Undead).

The invocation does not aid normal sight, and so can not be used to "find" an undead in the darkness.

If this invocation is targeted at a creature which is not Undead then the monster will respond "Not Undead".

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Favour of Ushaz 6 - 8

Range:- Self Only

Duration:- 15 Minutes

Extendable:- Yes

Primary Only:- No

Description:- The caster summons a shield of his dark faith that diverts the energies of the Evil Sphere away from him. Any Evil invocation of ranks 1 - 5 affecting the caster are dropped in effect by one rank and Rank 6, two ranks at Rank 7 and three ranks at Rank 8. Only invocations which exist at the lowered rank are affected so a caster with a Favour of Ushaz 7 in effect would, if struck with a Rank 5 Cause Mortal Wounds invocation, only suffer the effects of a Rank 3 Cause Critical Wounds invocation. If the caster then received a Rank 4 Curse invocation it would affect him normally as the Curse invocation does not exist at Rank 2. Note that if the effect is reduced to "Rank 0" then it is completely negated.

The caster may choose to name this invocation after another Aspect of the Evil Sphere if they wish (Favour of Lloth for example).

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Fear 3

Range:- Touch

Duration:- 1 Minute

Extendable:- No

Primary Only:- No

Description:- This invocation causes the victim to become mortally afraid of the caster, such that flight is the only solution. The victim will attempt to keep himself at a very safe distance from the caster, but if trapped will fight and attempt to escape. The Fear lasts for 1 minute, but is lessened whilst the victim cannot see the caster.

The fear is irrational such that the victim will be unable to realise until after the invocation has expired that he is being affected by an invocation and so cannot normally cast a Remove Fear on himself. Fear induced by invocation, or similar effect, is greater than natural fear of an individual or creature.

Fear only affects living creatures; Undead, Elementals and other such unnatural creatures are not affected by Fear of any sort.

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Fear Pact 9

Range:- Self Only

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- The High Priest makes a pact with the Evil Sphere rendering him immune to Fear effects.

Fear Pact will remain in effect until released or until the caster is slain.

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Greater Curse 8

Range:- 20ft

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- This invocation places an aura of malign effect on the victim such that blows from any melee weapon increase in effect by two damage stages. This increase affects Magical, physical and Power damage, but only if that type of damage is already being done by the weapon. This invocation does not affect armour class of any type. It only affects weapon blows and has no effect upon hands, claws, ranged weapons or spells and invocations such as Lightning Bolt, Cause Wounds or Power Drain.

For example, a person under the influence of a Greater Curse is hit with a mace for "Triple", he takes "Quin". He is then hit with a sword for "Double Magic One" and takes "Quad Magic Three", finally a Ghoul hits him for "Power Four" and he still takes "Power Four" as this is not a weapon.

Note that a weapon doing "Magic 0" or "Power 0" is not considered to be doing Magic or Power damage for purposes of this invocation.

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Invoke Sphere 5

Range:- Self Only

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- This invocation takes a full 5 minutes to cast and requires a consistent and appropriate ceremony to be performed centred upon a casting mat (see the high level casting page). Upon completion the caster has called directly on the Evil Sphere for aid and so may cast a single Evil Ritual Invocation, at normal use of power, using vocals only, without the normal 15 minutes casting time. The Ritual invocation must be cast within 15 minutes of the Invoke, and until it is cast no invocations from other Spheres can be cast nor can another Invoke Sphere be cast. The caster may only cast a Ritual Invocation that he is already capable of casting, no additional casting ability is granted by this invocation.

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Mass Curse 8

Range:- 20ft long Cone, 90 degree arc to the caster's front

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- This spell has exactly the same effect as the Rank 4 Evil Invocation Curse with the exception that it affects everyone in a cone 20ft long to the caster's front. The caster should indicate the angle of the cone using his outstretched arms at the end of his casting.

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Might of Ushaz 9, 10

Range:- Self Only

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- The High Priest calls upon the Power of the Evil Sphere to make his Weapons of Woe more effective.

At rank 9 any Weapon of Woe invocation cast by the High Priest has its duration increased by a factor of 4 as if cast down one effective rank.

At Rank 10 and Weapon of Woe, cast by himself, wielded by the High Priest inflicts one additional rank of Power damage. So a High Priest wielding a Weapon of Woe 6 cast by himself would inflict Power 4 rather than Power 3.

You may have either or both the rank 9 and 10 Might of Ushaz invocations in effect at a time. Might of Ushaz will remain in effect, and power out, until released or until the caster is slain.

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Possession 8

Range:- Touch

Duration:- 15 Minutes

Extendable:- Yes

Primary Only:- No

Description:- Through the use of this invocation the caster gains complete control over the target. Any order issued by the caster to the victim will be followed to the letter.

This invocation may not have its casting time reduced by using Invoke Sphere. The casting ritual must be performed in full and with the victim present as part of the ritual in order for Possession to be successful.

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Power Drain 1 - 8

Range:- Touch

Duration:- Instant

Extendable:- No

Primary Only:- No

Description:- This invocation will give the caster the ability to drain Power with a single touch of his hands. The Power drained is as follows, and the victim also sustains one total life point of damage per point of Power successfully drained:

Rank Power Drained (Total) Power Drained (per Hand)
1 1 N/A
2 2 1
3 4 2
4 8 4
5 16 8
6 32 16
7 64 32
8 128 64

A one handed touch from a higher Rank invocation drains only the "per hand" Power and exhausts the invocation completely. The victim gains the defence of their Power Armour Class against each hand and the invocation cannot be split between two victims.

The victim cannot fall beneath zero Power, and if the victim reaches zero Power then unconsciousness will result as usual.

Upon completion of his vocals and a successful lunge the caster should call "Power Drain" followed by the amount of power drained rather than the rank of the invocation. Power Drain Rank 8 would therefore be called as "Power Drain 128".

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Power Drain Range 3 - 8

Range:- 20ft

Duration:- Instant

Extendable:- No

Primary Only:- No

Description:- This invocation drains the power from a target, inflicting 1 point of life damage for each point of power drained. The amount of power drained is shown below:

Rank Power Drained
3 1
4 2
5 4
6 8
7 16
8 32

The amount of power drained is reduced by the target's power armour class, applied once only. The caster should call "Power Drain" followed by the amount of power drained rather than the rank of the invocation. So for a Rank 8 Power Drain Range the caster should call "Power Drain 32" to indicate the effect to the target.

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Power Weapon 3, 5

Range:- Touch

Duration:- 15 Minutes

Extendable:- Yes

Primary Only:- No

Description:- One blunt weapon or dagger can be empowered to do spiritual damage as shown below;

Rank Power Damage Inflicted
3 Power 1
5 Power 2

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Shroud of Ushaz 7

Range:- Self Only

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- This invocation bestows upon the caster an embodiment of the Evil Sphere that gives an effective Power Armour Class of 12. This Cloak stacks with both unarmoured and armoured dexterity, but will not stack with any protection from the Good Sphere. This invocation does not stack with the Rank 4 Evil invocation Cloak of Ushaz. Note that worshippers of different Aspects of the Evil Sphere may choose to name this invocation after their own Aspect rather than Ushaz (Shroud of Morgoth for example).

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Shroud of Ushaz 9, 10

Range:- Self Only

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- At Rank 9 this invocation allows the High Priest to store one rank 7 Shroud of Ushaz invocation within their body for release upon the utterance of a specific trigger phrase (such as "I summon forth Evil's Armour!") without the need for the usual ritual or being invoked.

The Shroud of Ushaz 7 is cast as part of the ceremony required to cast the Shroud of Ushaz 9. The High Priest will be out 16 power whilst the Shroud of Ushaz 9 is in effect (9 for the rank 9 and 7 for the stored Shroud of Ushaz). Once the Rank 7 Shroud is released all 16 power may be restored normally.

At Rank 10 this invocation allows the High Priest to store two rank 7 Shroud of Ushaz invocations within their body for release upon the utterance of a specific trigger phrase (such as "I summon forth Evil's Armour!") without the need for the usual ritual or being invoked. This works in exactly the same way as the rank 9 Shroud of Ushaz but the caster would be out 23 power rather than 16.

A character may only have a single Shroud of Ushaz invocation of rank 9 or 10 in effect at a time.

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Spiritual Barrier 8

Range:- Touch

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- The victim becomes unable to cast lay rank Good Sphere invocations for the duration of the Spiritual Barrier. Invocations already in effect are not affected. The Good Sphere invocation Remove Greater Curse 8 will remove a Spiritual Barrier from a single target.

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Touch of Evil 6 - 8

Range:- Touch

Duration:- Instant

Extendable:- N/A

Primary Only:- No

Description:- The caster calls forth the destructive energies of the Evil Sphere to destroy the victim's body.

A Rank 6 Touch of Evil is known as Harm. The target is reduced to 12 total and 2 locational life. Monsters are reduced to 3 Hits. Upon the completion of his vocals and a successful two-handed touch the caster should shout "Harm" at his target to indicate the effect.

A Rank 7 Touch of Evil is known as Maim. The target's life force is nearly driven from their body, and they are brought to the verge of death, being instantly reduced to a dying state (although only a single person is required to attend to them in order to prevent death - see the First Aid skill). Upon the completion of his vocals and a successful two-handed touch the caster should shout ‘Maim’ at his target to indicate the effect.

A Rank 8 Touch of Evil is known as Death. If the target has never died before (has not previously lost a resurrection chance) then he is instantly slain and no amount of tending will save him. If the target has died at least once previously then they will suffer the effects of a Maim instead of being slain. Upon the completion of his vocals and a successful two-handed touch the caster should shout "Death" at his target to indicate the effect.

Touch of Evil will only work on living creatures. Undead, Elementals and similar unnatural creatures are not affected.

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Weapon of Woe 6 - 8

Range:- Touch

Duration:- 15 Minutes

Extendable:- Yes

Primary Only:- No

Description:- One weapon type chosen by the caster at the time of learning the Weapon of Woe invocation can be empowered to do spiritual damage. A character may learn Sword of Woe for example allowing him to cast the invocation on swords only. A character may learn the Weapon of Woe invocation multiple times, choosing a different weapon type each time, but must always learn the each type from rank 6 upwards as if it were a completely new invocation. It would not be possible to learn Sword of Woe at rank 6 - 8 and then learn Axe of Woe at 8; you must learn the rank 6 and 7 versions first.

The power damage granted by a Weapon of Woe is shown below;

Rank Power Damage
6 Power 3
7 Power 4
8 Power 5

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Weapon of Woe 9

Range:- Self Only

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- This invocation allows the High Priest to store one Weapon of Woe invocation of rank 6 - 8 within their body for release upon the utterance of a specific trigger phrase (such as "Weapon of Power to my hand!") without the need for the usual ritual or being invoked.

The Weapon of Woe 6 - 8 is cast as part of the ceremony required to cast the Weapon of Woe 9. The High Priest will be out between 15 and 17 power whilst the Weapon of Woe 9 is in effect (9 for the rank 9 and between 6 and 8 for the Weapon of Woe). Once the Rank 6 - 8 Weapon of Woe is released all power may be restored normally.

A character may only have a single Rank 9 Weapon of Woe invocation in effect at a time.

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