Wardens Sect

Balanced Ground 9
Commune 2, 5
Commune 6
Commune 7
Commune 8
Control Greater Undead 8
Control Lesser Undead 5
Control Undead 9
Cure Wounds 1 - 8
Cure Wounds 9
Detect Power 1
Discern Nature of Undead 2
Enhanced Reflexes 2, 4, 6 - 8
Enhanced Reflexes 9, 10
Guardian Spirit 6 - 8
Guardian Spirit 9, 10
Halt 1 - 8
Instant Meditation 7, 8
Instant Meditation 9, 10
Invoke Sphere 5
Meditate 1, 3
Mighty Blows 3, 5
Power Hammer 1 - 8
Power Hammer 9 - 10
Power Meld 1 - 5
Speed Meditation 6
Spirit Shield 5
Spiritual Balance 7, 8
Spiritual Balance 9
Voice of Command 9

Balanced Ground 9

Range:- Touch

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- This invocation allows the High Priest casting it to dedicate an area of ground to his Sphere. The area in question should be marked by a casting mat and ritual components covering an area no smaller than a 6 ft. diameter circle. The components in question should be checked with the player referee, at the start of the adventure, to ensure that they meet the minimum requirements for cosmic casting. Once set up this casting area cannot be disturbed by anyone other than the caster who can only remove it by releasing the invocation.

The Balanced area allows the High Priest to cast further cosmic invocations within it. This is the only way in which Cosmic invocations can be cast away from the Sect's ceremony areas situated outside of the Towers.

In order to cast a cosmic invocation the High Priest must first invoke within the Balanced area (requiring 5 minutes and their normal casting kit) followed by a 15 minute ritual dedicated to the cosmic invocation they are attempting to cast. No time reduction will be made on these castings as excellent casting kit and vocals are required for Cosmic Invocations.

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Commune 2, 5

Range:- Special

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- The caster petitions the Sphere for knowledge of a particular empowered item and its abilities.

This invocation takes 5 minutes to cast, which must be accompanied by a small ceremony. The item being examined must remain with the caster for the duration of the invocation. After 5 minutes have passed the Sphere will have heard the caster's request and will respond in time and the caster will learn something of the objects abilities (Referee's Discretion). This will usually be at the next appropriate time out. This invocation only works on empowered items, mundane and ensorcelled items are not affected.

The Rank 5 version of the Invocation works in the same way but allows the caster to Commune with up to 5 items at the same time. Each item must be in the caster's possession for the duration of the casting.

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Commune 6

Range:- 20ft

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- This invocation allows the caster to commune with an empowered item in the same way as the Rank 2 Commune invocation with the exception that the caster can Commune with one item without touching or examining it provided that the item remains within 20ft of the caster for the duration of the casting time.

This invocation may not be cast at vocal length through the use of the Invoke Sphere invocation.

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Commune 7

Range:- Touch

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- This invocation works in the same way as the Rank 2 Commune Invocation with the exception that it will reveal more information about the item and will function on more unusual or powerful items. For example a Rank 2 Commune Invocation may reveal that a ring contains three charges of Cause Mortal Wounds. Commune 7 on the same item may reveal that it is also a ritual component for a ceremony to control a Greater Spirit of Harm. A Rank 2 Commune may reveal that an item is called "The Hand of Doom" whilst a Rank 7 Commune may reveal what that actually means. Commune 7 only works on Empowered and mundane items; it has no effect upon ensorcelled items.

This invocation may not be cast at vocal length through the use of the Invoke Sphere invocation.

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Commune 8

Range:- Special

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- This invocation works in the same way as the Rank 2 Commune Invocation with the exception that it is cast to learn more about a specific individual rather than an item. In order to cast a Commune 8 the caster must either have a personal object belonging to the individual they wish to investigate, part of the target's body (hair, blood, limb etc.) or must remain within 20ft of the target for the duration of the casting. The caster should focus on what aspect of the individual they wish to evaluate, such as their skill-at-arms or their approximate rank. This invocation does not read minds so a target's thoughts cannot be determined. As with all Commune invocations the information will be imparted to the caster during an appropriate time out, the caster should not ask the target or anyone else for an immediate answer.

This invocation may not be cast at vocal length through the use of the Invoke Sphere invocation.

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Control Greater Undead 8

Range:- 20 ft.

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- This invocation allows the caster to take control of a single Lesser or Greater Undead. The undead will follow commands given to it, however greater undead are more intelligent than lesser and will try to cause havoc if allowed to, via poor wording of commands. Greater undead will not obey a direct order to destroy themselves.

The name of the type of undead to be controlled (as normally revealed by the invocation Discern Undead) must be included in the vocals of this invocation. Only Lesser or Greater Undead may be controlled as a result of this invocation, Unique Undead are unaffected.

After the duration of the invocation has expired, control reverts to the necromancer responsible for raising the undead, unless another previous control is still running. Control of the Undead goes to the caster who cast the last control invocation still in operation.

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Control Lesser Undead 5

Range:- 20 ft

Duration:- 15 Minutes

Extendable:- N/A

Primary Only:- No

Description:- This invocation allows the caster to take control of a single lesser undead. The undead will follow commands given to it, but its ability to follow such instructions will depend on its intelligence. Simple undead will follow commands to the letter.

The name of the type of undead to be controlled (as normally revealed by the invocation Discern Undead) must be included in the vocals of this invocation. Only Lesser Undead may be controlled as a result of this invocation, Greater and Unique Undead are unaffected.

After the duration of the invocation has expired, control reverts to the necromancer responsible for raising the undead, unless another previous control is still running. Control of the Undead goes to the caster who cast the last control invocation still in operation.

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Control Undead 9

Range:- Self Only

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- This invocation allows the High Priest to store one rank 8 Control Greater Undead invocation within their body for release upon the utterance of a specific trigger phrase (such as "Creature of Unlife you are mine to command") without the need for the usual ritual or being invoked.

The Control Greater Undead 8 is cast as part of the ceremony required to cast the Control Undead 9. The High Priest will be out 17 power whilst the Control Undead 9 is in effect (9 for the Rank 9 and 8 for the stored Control Greater Undead). Once the Rank 8 Control Greater Undead is released all 17 power may be restored normally.

A character may only have a single Rank 9 Control Undead invocation in effect at a time.

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Cure Wounds 1 - 8

Range:- Touch

Duration:- Instant

Extendable:- N/A

Primary Only:- No

Description:- The caster calls upon the Neutral Sphere to cure his wounds. Cure Wounds will restore the following amount of lost life up to the targets usual maximum.

Rank Player Life Restored (per Hand) Monster Hits Restored
1 6 2
2 12 (6) 4
3 18 (9) 6
4 24 (12) 8
5 30 (15) 10
6 50 (25) 30
7 100 (50) 50
8 150 (75) 70

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Cure Wounds 9

Range:- Self Only

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- This invocation allows the High Priest to store one rank 8 Cure Wounds invocation within their body for release upon the utterance of a specific trigger phrase (such as "Neutral Sphere I call thee, let your Power show!") without the need for the usual ritual or being invoked.

The Cure Wounds 8 is cast as part of the ceremony required to cast the Cure Wounds 9. The High Priest will be out 17 power whilst the Cure Wounds 9 is in effect (9 for the Cure Wounds 9 and 8 for the stored Cure Wounds 8). Once the Rank 8 Cure Wounds is released all 17 power may be restored normally.

A character may only have a single Rank 9 Cure Wounds invocation in effect at a time.

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Detect Power 1

Range:- 20 ft. diameter circle, centred on the caster

Duration:- Instant

Extendable:- No

Primary Only:- No

Description:- This invocation reveals the presence of all power within 10 ft. of the caster. This includes items hidden behind other objects, or even behind or in other power items. It does not reveal innate power contained in living creatures.

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Discern Nature of Undead 2

Range:- 20 ft.

Duration:- Instant

Extendable:- No

Primary Only:- No

Description:- This invocation informs the caster as to the nature and power level of a single targeted undead.

The power level of the creature will return as "Lesser", "Greater" or nothing indicating that the undead is unusual indeed. This will be followed by the creatures name or type so a full response may be "Lesser Ghoul", "Greater Skeletal Warrior" or simply "Death Knight". The Creatures name will often give some indication of it's abilities (Ghouls often use paralysis and Skeletons can only be harmed with blunt weapons for example).

The rank of the creature is important in determining whether or not a particular Undead can be dismissed (See Dismiss Undead).

The invocation does not aid normal sight, and so can not be used to "find" an undead in the darkness.

If this invocation is targeted at a creature which is not Undead then the monster will respond "Not Undead".

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Enhanced Reflexes 2, 4, 6 - 8

Range:- Touch (see below)

Duration:- 15 Minutes

Extendable:- Yes

Primary Only:- No

Description:- The caster summons the power of the Neutral Sphere to quicken their reflexes, granting them additional dexterity as shown below:

Rank Additional Dexterity Granted
2 +1
4 +2
6 +3
7 +4
8 +5

This additional dexterity will stack with either armoured or unarmoured dexterity but not with the additional dexterity provided by Enhanced Reflexes potions or other instances of the Enhanced Reflexes invocation. The caster may cast this invocation upon others at an effective rank no higher than 4.

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Enhanced Reflexes 9, 10

Range:- Self Only

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- This invocation fills the caster with the power of the Neutral Sphere which fortifies any Enhanced Reflexes invocations cast by them.

At Rank 9 any Enhanced Reflexes invocation cast by the High Priest is increased in duration by a factor of four as if the invocation had been cast down a rank. For example an Enhanced Reflexes Rank 8 cast down to a 4 would last for 64 hours, rather than 16, if the caster had an Enhanced Reflexes 9 in effect.

At Rank 10 any Enhanced Reflexes invocation cast by the High Priest is increased in duration by a factor of four as if the invocation had been cast down a rank. This increase in duration stacks with that provided by a Enhanced Reflexes 9 if the High Priest has both in effect. For example a Enhanced Reflexes Rank 8 cast down to a 4 would last for 256 hours rather than 16 if the caster had both an Enhanced Reflexes 9 and 10 in effect.

Enhanced Reflexes 9 and 10 are effectively permanent and will only cease to be in effect if the caster releases the invocation or dies. The High Priest would be out 9 Power for a Rank 9 Enhanced Reflexes in effect or 19 if he had both the rank 9 and the rank 10 in effect.

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Guardian Spirit 6 - 8

Range:- Other Only

Duration:- 15 Minutes

Extendable:- Yes

Primary Only:- No

Description:- Through the use of this invocation the caster summons a protective spirit over the recipient. If the recipient is injured to the point of death (below 0 life) then the spirit will preserve their life. Regardless of how badly injured they are they will only require tending by one person to revive them from the brink of death (see First Aid). Even effects that would normally kill a person outright (such as a Death invocation) would only reduce them to a dying state when under the effects of a Guardian Spirit. The Rank 7 and 8 versions of the invocation provide no additional benefits but do allow the invocation to be extended.

A Caster may only have a single Ritual Rank Guardian Spirit in effect at a time.

A Character may only gain the benefit from the Guardian Spirit invocation (of any rank) once per sleep period. A second instance of the Guardian Spirit invocation cast on a target in the same day will fail to take effect. A Guardian Spirit whose duration expires without being triggered does not count towards this limit.

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Guardian Spirit 9, 10

Range:- Touch

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- Through the use of this invocation the caster summons a protective spirit over the recipient. If the recipient is injured to the point of death (below 0 life) then the spirit will preserve their life. This will put the character into the same state as though they had just been tended after they were dying.

Guardian Spirit 9 and 10 are effectively permanent until triggered or until the caster is slain.

A Character may only gain the benefit from the Guardian Spirit invocation (of any rank) once per sleep period. A second instance of the Guardian Spirit invocation cast on a target in the same day will fail to take effect. A Guardian Spirit whose duration expires without being triggered does not count towards this limit.

A Caster may only be out one Guardian Spirit of each rank 9 and 10.

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Halt 1 - 8

Range:- 20 ft

Duration:- 10 Seconds

Extendable:- No

Primary Only:- No

Description:- This invocation will immobilise a target for 10 seconds or until damaged. An affected target may not move, speak or perform any other action. Halt affects creatures of various ranks as shown below:

Rank Player Ranks Affected Monster Hits Affected
1 2 20
2 4 40
3 8 60
4 16 80
5 32 100
6 64 200
7 128 400
8 256 600

Halt is unusual in that it only requires 1 line of vocals ("Halt I command thee be still") to cast although if the invocation is being cast without the use of an Invoke Sphere invocation then the 15 minute casting time is still required.

Halt will affect Undead creatures normally.

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Instant Meditation 7, 8

Range:- Self Only (7), Touch (8)

Duration:- Instant

Extendable:- N/A

Primary Only:- No

Description:- At the completion of the casting of an Instant Meditation the caster recovers all of his Power to his usual maximum as if he had meditated normally. This counts as the character's use of the Meditate skill for that day. This invocation may be cast at Vocal Length using the Invoke Sphere invocation. When cast upon another at Rank 8 the recipient gains back half of their maximum Power total rather than all. This counts as the recipients use of the Meditate skill for that day.

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Instant Meditation 9, 10

Range:- Self Only

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- At Rank 9 this invocation allows the High Priest to store one rank 7 Instant Meditation invocation within their body for release upon the utterance of a specific trigger phrase (such as "Spirit's of the Neutral Sphere fill this man!") without the need for the usual ritual or being invoked.

The Instant Meditation is cast as part of the ceremony required to cast the Instant Meditation 9. The High Priest will be out 16 power whilst the Instant Meditation 9 is in effect (9 for the rank 9 and 7 for the stored Instant Meditation). Once the Rank 7 Instant meditation is released all 16 power may be restored normally.

At Rank 10 this invocation allows the High Priest to store one rank 8 Instant Meditation invocation within their body for release upon the utterance of a specific trigger phrase (such as "Spirit's of the Neutral Sphere fill this man!") without the need for the usual ritual or being invoked. The Instant Meditation is cast as part of the ceremony required to cast the Instant Meditation 10. The High Priest will be out 18 power whilst the Instant Meditation 10 is in effect (10 for the rank 10 and 8 for the stored Instant Meditation). Once the Rank 8 Instant meditation is released all 18 power may be restored normally.

A character may only have a single Rank 9 Instant Meditation and a single Rank 10 Instant Meditation invocation in effect at a time, although you may have one of each Rank 9 and 10.

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Invoke Sphere 5

Range:- Self Only

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- This invocation takes a full 5 minutes to cast and requires a consistent and appropriate ceremony to be performed centred upon a casting mat (see the high level casting page). Upon completion the caster has called directly on the Neutral Sphere for aid and so may cast a single Neutral Ritual Invocation, at normal use of power, using vocals only, without the normal 15 minutes casting time. The Ritual invocation must be cast within 15 minutes of the Invoke, and until it is cast no invocations from other Spheres can be cast nor can another Invoke Sphere be cast. The caster may only cast a Ritual Invocation that he is already capable of casting, no additional casting ability is granted by this invocation.

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Meditate 1, 3

Range:- Self Only (1), Touch (3)

Duration:- Instant

Extendable:- No

Primary Only:- No

Description:- This invocation will place a willing target into a meditative trance provided they have the Meditate skill. Once per day this invocation will allow a character with the Meditate skill to regain all of their power by remaining in a trance for 30 minutes.

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Mighty Blows 3, 5

Range:- Touch

Duration:- 15 Minutes or until used

Extendable:- No

Primary Only:- No

Description:- This spell will increases the physical damage dealt by the caster by +1 rank for 8 blows at rank 3 or 20 blows at rank 5. The caster should utter a distinctive shout prior to calling his damage to show that he is expending a use of the Mighty Blows, "Hunter!, Quad" for example. The maximum damage obtainable when using this spell is Quartz.

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Power Hammer 1 - 8

Range:- 20 ft

Duration:- Instant

Extendable:- No

Primary Only:- No

Description:- The caster hurls an invisible missile of spiritual force at his target which strikes automatically for the damage shown below.

Rank Player Life Damage Monster Hits Inflicted
1 5 1
2 10 3
3 15 9
4 20 12
5 25 15
6 50 40
7 60 50
8 70 60

The damage from a Power Hammer is reduced by Power Armour Class only. Dexterity does not reduce the damage from a Power Hammer.

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Power Hammer 9 - 10

Range:- Self Only

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- The High Priest calls upon the Power of the Neutral Sphere to aid him in smiting his enemies.

Power Hammer 9 remains in effect (and the power out) until triggered through the use of a specific command phrase (such as "I call forth the Power of the Hammer!") or until the caster is slain. It provides no benefit until triggered.

At Rank 9 once triggered the Power Hammer allows the High Priest to cast rank 6 Power Hammer invocations at vocal length, without the need for an Invoke or the usual Ritual. This ability lasts for 15 Minutes at which point the Power Hammer 9 ceases to be in effect.

At Rank 10 once triggered the Power Hammer allows the High Priest to cast rank 7 Power Hammer invocations at vocal length, without the need for an Invoke or the usual Ritual. This ability lasts for 15 Minutes at which point the Power Hammer 10 ceases to be in effect.

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Power Meld 1 - 5

Range:- Touch

Duration:- Until contact is broken

Extendable:- No

Primary Only:- No

Description:- This invocation allows the caster to transfer Power from one willing person of choice (unconscious characters are not “willing”) at the rate of Power every thirty seconds detailed below. The caster must concentrate for the duration of the transfer and remain in constant physical contact with the target. Once contact or concentration is broken the invocation is ended, but until then any amount of Power can be transferred, subject only to the amount the donor is willing to give up. The Power so melded enters the casting character himself.

Rank Power Melded Per 30 Seconds Approx. Time In Seconds For 1 Point
1 1 30
2 2 15
3 4 8
4 8 4
5 16 2

This invocation causes no damage (due to Power loss) to the donor. The caster cannot receive Power above his normal maximum; and the donor cannot be taken below zero power.

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Speed Meditation 6

Range:- Self Only

Duration:- Instant

Extendable:- N/A

Primary Only:- No

Description:- This invocation may not be cast at vocal length through the use of the Invoke Sphere invocation.

At the completion of the casting of a Speed Meditation the caster recovers all of his Power to his usual maximum as if he had Meditated normally. This counts as the character's use of the Meditate skill for that day.

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Spirit Shield 5

Range:- Self Only

Duration:- 15 Minutes

Extendable:- Yes

Primary Only:- No

Description:- This invocation creates an invisible shield completely surrounding the caster that makes him immune to Power Hammers of any Rank up to 5. It provides no protection at all against Power Hammers of rank 6 and above.

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Spiritual Balance 7, 8

Range:- Self Only (7), Touch (8)

Duration:- 15 Minutes

Extendable:- No

Primary Only:- No

Description:- The caster makes a pact with the Neutral Sphere to protect the target from spiritual extremes. The target becomes immune to all Evil and Good Sphere invocations of Rank 5 or below for the duration of the invocation.

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Spiritual Balance 9

Range:- Self Only

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- The High Priest becomes one with the Balance of the Neutral Sphere isolating them from the Good and Evil Spheres.

Once per day whilst the Spiritual Balance 9 is in effect a rank 7 Spiritual Balance cast by the High Priest will be effective against all Good and Evil Sphere invocations up to Rank 8, rather than 5 as would usually be the case.

Spiritual Balance 9 remains in effect until released or the caster is slain.

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Voice of Command 9

Range:- Self Only

Duration:- Special

Extendable:- N/A

Primary Only:- No

Description:- The High Priest speaks with such authority that he cause almost anyone to stop in their tracks.

Voice of Command remains in effect (and the power out) until triggered through the use of a specific command phrase (such as "Hear my words and know the power of the Balance!") or until the caster is slain. It provides no benefit until triggered.

At Rank 9 once triggered the Voice of Command allows the High Priest to cast rank 6 Halt invocations at vocal length, without the need for an Invoke or the usual Ritual. This ability lasts for 15 Minutes at which point the Voice of Command 9 ceases to be in effect.

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