| Notes from the Mission to travel to Gilden Far to assist  High Priest Hagan of the Humacti and to explain dreams experienced by several  members of the Tower during Wind Moon. Team Members: Sir Kal (party leader), Randolphin (2nd),  Ezekial Bramble, Cerredwin, Renown, Aruna and myself Ichabod.  We were joined part way through the mission  by  Giles, Brother John, Smudge, Colin  the Brave, Vallan and Kakarot.  Our guide  was Jeremiah.
 Background:
 Several people had experienced vivid dreams which could be  categorised into two distinct types.
      A figure in a Humacti robe and hood in a  darkened room leans over a large map of Orin Rakatha surrounded by books,  scrolls, a scrying orb and a bag.  He  opens the books, sighs, and with some bearing on the Ikarthain Triangle he  consults the scrying ball and says “Just what I’m looking for”.  He takes a second, smaller, orb from the bag  and peers at the area around Gilden Far.   He then says “All things must return to whence they came”.A dark menacing figure, thought to be The  Chorian, beckoned the dreamer to come to Gilden Far where “All things must  return to whence they came”. Earth dayAfter a considerable walk to the area of Gilden Far we  approached our destination a few hours after nightfall and encountered the  lonely figure of Priest Polis from the Humacti.   He was surprised at the small size of our group and we assured him that  others would follow on in due course.  He  said that Pathfinders with him had discovered a small building nearby, infested  with undead, but may yet make a suitable base of operations.
 On route to the building we encountered, not unexpectedly,  some Uruks form Barad Tirgul.  These  attacked us and were slain.  At the  building there was a collection of the walking dead, Skeletons and  Zombies.  These were accompanied by a  Dymwan scout/assassin whom Cerredwin and Myself were going to speak with but  the sight of our armoured companions made him take fright and he fled.  The building itself was warded shut and just  outside were the ashes of a dead Dymwan.   Randolphin dispelled the ward whereupon an assortment of elementals  (automated guardians of the place) appeared and attacked us.  These were to be a regular occurrence  (morning and evening) during our stay.
 Once inside we were greeted by an undead spirit named Albert  who resided within to serve ‘the master’.   He blithely assumed we were the master’s guests.  The building had some kind of deathly malaise  upon it as when within it we regularly contracted diseases of increasing  unpleasantness.  In the corner of the  room was a bloody dagger which when touched caused copius bleeding from the  throat.  Albert eventually ventured forth  that his brother had been slain by a throat slit from that very dagger and we  surmised that Albert has been the slayer given his remorsefulness over his  brother.  There was also a magical portal  within the room which, once identified, we discovered led to ‘the vault’.  Within the vault was all manner of boxes,  scrolls, items and assorted paraphernalia.   Also within the vault was another spirit, presumably Albert’s  brother.  Eventually a throat slit on  Albert’s brother with the ill fated dagger was sufficient to expel both spirits,  and malaise, from the building.
 Now the building was secure, the vault was addressed in more  detail with Sir Kal taking on the greater responsibility for trap detection and  removal - the hard way.  A great deal of  information was obtained and I will try to précis the essentials here:
    Details for creating soul vessels.A number of rituals, particularly for placing  spirits (both willing and unwilling) within a soul vessel.The Necronomicon.Details on the Staff of Doom.Basic information on the casting of rituals.A treatise on the power of names and numbers  with relevance to rituals.A very long boring essay on experimentation –  this was discovered to be an encryption key.An encrypted diary, presumably the building  owners, that would decrypt itself if held up in front of the owner whilst  saying his name.The first part of a key.Three large boxes.  The first containing a number of corrupt  potions and one with 3 doses of Dismiss Greater Undead.  The second was the Box of Evil which  contained the diary.  The last box we  could not open without a further 3 parts of the key found above. About this time a small group approached the building,  surprised to find it occupied.  They  refused to identify their tower so we were forced to slay them as  towerless.  One had upon him another copy  of the long essay (above) and an encoded message.  This was eventually translated to read:The  building has been activated.  Enables security.
 About this time we were assailed by a group of Barad Turgul  Uruks, a High Priest with a Black/White face and a number of Morgul  wraiths.  The leader escaped us but the  others were destroyed but he was heard to say that he desired to be release so we  thought this may be the local spirit we intended to release.
 Before  retiring we were visited by the Humacti spirit seen within the dreams.  This is presumably an avatar of Humact as he  said that he had taken the form of a long dead Humacti High Priest in order to  visit us.  He said to us that there were  nine remaining spirits left over from the Agoth experiment.  All the Vere and soul gardens had been  destroyed (he was wrong on this point) but some of the first (and most  powerful) spirits used to create them, the first of each garden if you like,  remained, and had been unable to be pass on to the beyond.  These would be desirable to those keen to  extract power from these spirits essences so he would like us to undertake to  find each spirit and facilitate its release.   One spirit was in the local area as its essence was tied to something  nearby.  We would have to locate the  spirit, pacify it, find whatever was binding it and then find some way of  releasing it.
 Fire day
 A long period of identifying the purposes and uses of the  items retrieved the night before was interrupted by a pathfinder running across  the field outside which heralded an attack by a group of Kalid who were  pursuing her.  There was also an attack  from the buildings elements guardians.
 We established that the part of the key we had could be used  to locate the next, by the casting of a whispering wind upon it.  Also, each part of the key acted as a fetter  upon the spirit we were trying to release.   We would need to destroy all three fetters upon it before we would be  able to gain its trust.
 We set off for the first fetter, encountering Barad Tirgul  Uruks, Kalid and a group of the walking dead, all of whom were eliminated.  Then we came upon a Shadowsfall Justicar who  was interested in the different groups in the area.  In an exchange of (some) knowledge he  informed us that there were Kalid, Barad Tirgul, Labyrinthe of Xenos and  towerless activity in the area.  He was  particularly interested in the towerless and we informed him of those we met  the previous night.
 Approaching the first fetter, we again encountered the  Morgothian spirit with a black and white face who was suspicious of our motives  but was fairly keen for us to remove the fetter.  This was located within a ward which I  quickly recognised as a ward of holding as described in the book of rituals  we’d obtained. Regrettably, the instructions for dispelling it had been left  with the pathfinders at our lodging and I had to run back, dodging a Dymwan  scout, to retrieve it.  The outer  guardians of the ward had the ability to re-energise themselves and had to be  repeatedly killed until the ward was destroyed.
 Shortly, after a rest we moved off to towards the second  fetter.  On the way we encountered some  Labyrinthe of Xenos minotaurs and ogres who were seeking our items.  A little further on we met and destroyed a  small group of Kalid 4th Legion before we approached the second  fetter.  This time the removal of the  guardians and the destruction of the ward proceeded much more smoothly and we  obtained the second key.  The Morgothain  spirit informed us that the last fetter could only be removed at night so he  would return later.
 On our return to our lodgings we met with Danak Sanak, a  High Priest, loyal to Lord Carfleen of Barad Tirgul.  He was interested in our mission which we  gave little away on.  Also he re-iterated  that Lord Carfleen required The Valley to stay out of the business of Barad  Tirgul.  We also touched upon the Uruk  problem and assured him we had only fought in self defense.  Interestingly there was a representative of  The Dreadlord with him but he said little and gave away no hint of his mission.
 Finally, tired as we were at this point, we met some  Labyrinthe of Xenos drones on the great field with two very long range effect  drones.  We were gladly joined in the  fray at this point by Smudge,the first of the late comers.
 Back at the lodging we were joined by two more stragglers,  Vallen and Kacarot the goblin and they were soon showing their mettle when  another round of elementals attacked.
 Later that evening, after dark, we cast another Whispering  Wind to enable us to locate the last key/fetter.  We followed a short series of roads to a  small copse filled with the walking dead.   The Morgothian spirit was there and fought us as he was being controlled  by a Dymwan who announced himself as Calix Wraithspawn.  In a long scrappy fight the undead were  mostly destroyed, then revived by the necromancer, and while we destroyed the  last fetter Calix managed to leave cloaked in an aura of Repel Life.  It was at this point that Randolphin, not  being strictly alive anyhow, bravely tried to disrupt his departure but the High  Priest’s undead slew him for his final time.
 We carried Randolphin’s broken body back to our  lodging.  On the way we encountered a  Labyrinthe of Xenos drone who offered to take away the broken body but we  decided to hold onto it, although we were unsure of exactly what we could do to  bring him back ourselves.
 Upon our return to the lodging we discovered Brother John,  Giles and Colin the Brave, the last part of our group, had arrived.
 Now that we had all the keys to the remaining box, Kal  opened it.  It was trapped with a mass  psionic effect which seemed to wipe our minds completely and physically  scattered us across the dark field outside.   Knowing neither ourselves nor our comrades we had to spend considerable  time learning about ourselves and learning to trust each other again.  I found this a particularly disturbing  experience and I was very glad when my own memories gradually seeped back into  my mind.  Our lodging had become infested  by some humanoids which were eventually dispatched.
 The box contained a large, pointed, translucent crystal  which was identified as the essence of a Vere.   We also determined that the essence of the spirit we sought to release  was contained in the crystal.  Whether it  was the entire contents was not clear.   We developed itching marks on our arms that Brother John identified as  unknown but beneficial.
 Steel Day
 Mysteriously, Randolphin came back to life, although he  still discerned as dead.
 In the morning the Morgothian spirit arrived and introduced  himself as Lanis Fermain of Barad Tirgul.   He perceived Kal as a commander of Morgothian mercenaries and the rest  of us as his troops.  He said we were to  accompany him to a ritual he was to perform to create a bridge to Thranduil so  that the Witch King could pass over to Orin Rakatha.  This was the will of Lord Carfleen.
 When ready we followed him to a gate where he met with a  Morgothain of The Houses who attempted to dissuade him from his mission which  was unsuccessful.  Following that we  encountered and destroyed two sets of Agoth worshippers.  Finally we arrived at a ritual circle where  more worshippers of Agoth greeted us.   Lanis engaged them in combat and received a soul corruption whereupon he  collapsed.  After we had slain the  remaining Agoth minions we promptly awoke in bed.
 After a second breakfast Lanis again arrived and we played  out our part as Morgothain mercenaries again.   It was clear to us at this point that we would need to intervene with  the corruption of Lanis rather than merely bear witness to it.  The following encounters repeated themselves  although this time, before the finale, we met a Duegar named Banyl Ironmind  from House Agraathan until recently part of the tower of Annach  Morannanil.  He pointed out what we’d  already guessed, that we’d remain trapped in this ‘dream’ until we could alter  the ending.  He also said that our bodies  lay fast asleep on our beds and had done for many hours.  We would not awake until we had resolved  matters in dream.  If we could not, then  he and his men could awaken us but it would be a painful experience.  Thanking him for his advice we moved on to  the group of Agoth worshippers.
 This time around Kal and I persuaded Lanis to remain at the  rear while we dealt with the intruders, rather than letting him approach and  confront them.  This agreed to, he gave  us 5 minutes to remove them.  Forewarned  of their abilities, it took little time to neutralise them.
 We then again awoke within our beds, late in the afternoon,  with the rather gruff voices of the Duegar about us, helping us to revive.  We spoke again with Banyl Ironmind who  pointed out that if we had not been able to escape the trap then whoever had  set it would have returned to find us all asleep in bed.  Banyl requested to examine a number of our  minds in order to extract what information he could regarding the originator of  the trap. The Duegar are currently stuck on Orin Rakatha, with the fall of  their tower, but eventually intend to return to Murandir when that becomes  possible.
 After a much delayed elemental attack, a lone pathfinder  came running to us with news of a group of Kalid organising themselves across  the field and if we were quick we could catch them out.  Kal, Renown, Ezekial and I arrived first and  engaged their vanguard, with Kal bravely rushing forth into their midst to  disrupt them as much as possible.  When  the rest of our group arrived the Kalid leader formally announced himself as  Talon, a commander of the 4th Legion.  The Kalid group was highly organised and difficult  to put down, but down they did eventually go.
 Later, in discussion with Kal, we determined that we would  need to bind the spirit of Lanis within the already prepared soul vessel found  in the Vault two days earlier in order to provide respite for his tortured soul  and to enable us to more easily return it to the tower where we may be able to  release him to the beyond.  It seems the  only way to release him would be to destroy the Vere essence crystal but we had  no way to do that directly.  Kal, Smudge and  I prepared the ritual area we would need so that we could perform it when the  spirit of Lanis returned.
 Shortly after finishing the ritual area a number of Xenos  drones arrived to harvest the Vere essence crystal.
 We were visited by a High Priest, Lashrak Darkreign from  Barad Tirgul who had come to discuss the fate of Lanis.  He wanted the spirit to be removed.  I believe this would be because he is direct  evidence that The Houses of Barad Tirgul (the lords and regular folk) conspired  with the Catacombs of Asherai (Agoth) to betray him, thereby stopping Lanis  completing the planar bridge that would allow the Witch King to return to Orin  Rakatha.  This would be in direct  contravention of their tower leader’s orders.   Kal suspected that we would need to appease Lanis’s spirit before he  would allow us to place him in the soul vessel so he initiated an attack on  Lashrack that saw him killed.  I  privately disagree with this action since he had come to parley with us and I  don’t think it was necessary to avenge Lanis’s conspiritors.  As soon as Lashrack had been slain, a larger  group of Barad Tirgul troops arrived and his body was recovered, although at  some cost to them.
 Immediately after that there was another round of elementals  attacking us.
 After a short rest, one of the Duegar arrived to warn us of  the imminent arrival of ‘a massive psychic wave’ at our location.  Before we could prepare effectively, Tiresias,  the ex tower leader of the Catacombs of Asherai and last remaining member of  the Cadre responsible for the Agoth experiment, appeared before us.  He declaimed Kal as a thief for breaking into  his property, stated that his staff had been activated and demanded back his  property (the Vere essence I believe).     Kal refused, so psychically Tiresias jumped us to the field and,  together with his elemental gaurdians (is this the correct term?), started to  decimate us.  After a short, confused  fight Tiresias and his minions disappeared, his time having run out.  With the help of Priest Polis I managed to  recover the diary found in the Vault from Randolphin and in the presence of  Tiresias I said his name and the diary was decrypted.
 When we had suitably recovered, I read the decrypted diary  to the party and these were, in my opinion, the main points:
    Tiresias has remained on Orin Rakatha to tidy up  some loose ends and has become trapped here with the closing of off plane  travel.He has created a ‘child’ which is kept in the  Nursery with wards.His child has grown over time and is probably  becoming too powerful for Tiresias to control in the long term.He used his child to access the Plane of the  Sleepless Dead, via the Aldonar Tombs, and retrieved one of the Vere essences  (Lanis).He believes that travel through the Plane of the  Sleepless dead may be a viable way to get off Orin Rakatha.He is hiding from both the Dymwan and the  Labyrinthe of Xenos.He has been hiring the Kalid as mercenaries.Erelan Black gave him the Necronomicon in  exchange for details on the remaining Aldonar.He will attempt to use his child to retrieve  further soul garden essences from the Plane of the Sleepless Dead. Lanis arrived with two Morgul Wraiths but he had embodied  the Black Breath so performing the ritual on him would have to wait until the  following morning.  We discussed with him  how he might aid us against our foes.   The biggest threat to us seemed the Morgothians who had been reported  massing in several camps.  He left us to  harass the smaller camps to thin out their numbers.The Dymwan Calix Wraithspawn arrived to speak with us.  He confirmed that the Dymwan were hunting  Tiresias and would dearly love to get hold of him.  They offered us the three essences held by  Cardinaris at the Oasis in return for handing him over to them.  He also brought with him a letter from a  Dymwan named Xoriayn, see below.  Kal  agreed to talk with him again should we get Tiresias in our possession.
 A Labyrinthe of Xenos High Enchanter name Pochanti  arrive.  The Labyrinthe are hunting for  Tiresias so that they could reintegrate him with the Hive Mind.  They offered help with dealing with him  (although not in finding him) in return for us handing him over to him.  Again Kal made no direct bargain but agreed  to talk with them should we find Tiresias at a later date.
 A naming day spirit arrived with a cake to celebrate Brother  Johns naming day.  After consuming the  cake He and Cerredwin exhibited extreme giggling.
 Lastly that evening we were again visited by the Humacti  spirit, or avatar, to congratulate us on our work done so far.  He said that he had discovered that there was  still one soul garden in existence, a fact we had already discovered from  Tiresias’s scrolls, and that there was an essence there.  This soul garden had remained undetected as  it has been partially merged into the mirror realm, or dark pass, on the Plane  of the Sleepless Dead.  While we were  discussing this he collapsed to the floor and vanished.  Some said it looked as if he had been struck.  Not common behaviour, in my mind, for an  Avatar of a sphere.
 Sun day
 The day began with the usual attack of elementals followed  shortly by a collection of tough Barad Tirgul Uruks.
 Kal then performed the ritual to draw the spirit of Lanis  into the soul vessel to give him some respite and to make him easier to  transport back to Fortunes Keeps.
 Moving off we encountered a strong force from Barad Tirgul  led by Danak Sanak.  He upbraided us for  meddling with Barad Tirgul business in direct contravention, as he saw it, of  the agreement made with by High Priestess Sasha at a recent meeting she had  with Lord Carfleen.  Kal gave little  ground in the argument stating that, as we understood it, the agreement only  extended to the Uruks roaming loose upon Orin Rakatha, which we have honoured.
 Needless to say it came to a fight and we were  victorious.   We then made our best  possible speed back to the tower.
 Letter to Calix  Wraithspawn from Xoriayn
 Further  to our initial discussion, as far as I have been led to believe there are nine  remaining Spirits (or Focal Spirits as they are referred to), that are in a  state of flux as a result of the demise of the Agoth experiment.  This information has been supplied by the  Cadre, although not sure where they got this from, Lord Cardinaris I presume?
 These  Spirits are incredibly powerful and should we be able to control them, then  they would be a significant addition to our declining resources, acting as  focal points or “conduits” for lesser Spirits and associated Walking Dead.  Indeed some of them can even open up small  connections to the Plane of the Sleepless Dead to summon forth their own  allies, albeit this ability is limited and cannot be performed often.
 I am told  that all nine of them are of the “Spirit” class rather than the Walking Dead,  which is what you would expect I suppose considering the method of their  “creation”.  From what little information  we know they appear to be split between the Dread Spirit variety and Ghost  (Phantom or Spectre).  Considering that  they all have fetters, it is surprising that they are not all Ghosts,  interesting point to ponder, perhaps we should compare notes?
 It has  been confirmed that Lord Cardinaris has secured three of these Focal Spirits  and they are currently within the Oasis.   I hear that Lord Cardinaris is in negotiation with them and that they  are also being studied by what remains of the Cadre and certain members of the  Chancellery.  I presume that any further  information gleaned from them will be shared?   I would be keen to be given greater insight on how we can manipulate  them, or even be allowed access for my own research, for the benefit of the  Dymwan naturally.  From what I can gather  not all of them are compliant and some are resisting attempts at integration.  It would be useful to confirm what binds them  and how they can be brought to task.
 We are  aware that five of these Spirits still reside upon the Plane of the Sleepless  Dead, either serving or bound by various Realm Lords; I am unaware which  realms, but Presume that Lord Cardinaris is aware?  I have submitted a request to the Chancellery  for further information on this matter and have an audience shortly.
 I am told  that the Inquisitors have received word from one of their Watchers near the  Ikarthian triangle about the final Focal Spirit and you are being despatched to  investigate?  I am surprised that you  would respond so willingly to their summons, surely it is a waste of your time  to venture forth based on nothing more than rumour, perhaps I could assist?  I could liaise with this Watcher in your stead  should you so wish?  As always I stand  ready to serve and work together for our mutual benefit. Perhaps if you could  delay your visit to the Ikarthian triangle we can discuss the situation further  once I return from my meeting?
 Xoriayn
 Location of the  remaining soul garden essencesFirst  Essence
 Plane of  the Sleepless Dead
 Realm of  Disease and Decay
 Realm  Lord (yes)
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 Second  Essence
 Tombs of  the Dymwan
 Cardinaris
 Unable to  be reached
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 Third  Essence
 Plane of  the Sleepless Dead
 Realm of  Pain
 Unknown  (yes)
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 Fourth  Essence
 Tombs of  the Dymwan
 Cardinaris
 Unable to  be reached
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 Fifth  Essence
 Plane of  the Sleepless Dead
 Realm of  Disease and Decay
 Realm  Lord (yes)
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 Sixth  Essence
 Tombs of  the Dymwan
 Cardinaris
 Unable to  be reached
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 Seventh  Essence
 Plane of  the Sleepless Dead
 Realm of  Battle
 The Grove  (no)
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 Eighth  Essence
 Gilden  Far
 Protected
 Obtained
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 Last  Essence
 Plane of  the Sleepless Dead
 The  Mirror Realm
 Last  Remaining Soul Garden (yes)
 Note to  Tiresias from Xoriayn
 My lord I have  examined the link between the essence and the spirit as commanded.  They are intrinsically linked and in order to  fully utilise the essence one must pacify the spirit.  I have commenced construction of a vessel to  temporarily house a spirit so that it becomes more pliant and malleable.  A simple ritual to bind the spirit within the  vessel will complete the process and prime the essence as required.  Needs dictate that I return to the tower but  I will brief you further upon my return.   I have written the ritual details in the spell book for use.
 Xoriayn
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