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Moragar's Legacy by Smudge Whelk |
MORAGAR'S LEGACY - Bone Moon PC10
The following is account of our mission to the best of my memory. I
don't do names. Some of it might not be in quite the right order but the
important bits should be ok. Others had the luxury of notebooks and eyes
that work. They can fill in the missing bits.
The Party
Wulfric Baneguard (Leader)
Tornado
Dame Layla
Spark
Silverheart
Ksandra
Draal
Caradac
Bill Jingle
Smudge Welk
Varsh
Aamil
Marko
Michael
Ffrank
Dayleth
Earth Day
The party approached The Breaks Waystation near the edge of The
Greenheart and were approached by a Halmadonian who was fleeing from his
own people. The Halmadonian carried a book, written by one of their
seers, that outlined the process that needed to be followed to remove
the corruption upon Moragar's Inheritance (MI). He added that he had
been compelled by the Sphere of Law to deliver the book into our hands
at the nearby Node of Knowledge. Forces from The Halmadonian Order of
Purity intercepted us and demanded their colleague's return. Their
demands were denied.
Sir Clavados and Wolf arrived and delivered MI into our care alongside
the arm greaves of King Michael's armour. Those that could carry MI were
Michael, Silverheart and Smudge. Study began on the book and we learnt
that we would need to collect four components. Ritual destruction of
these components would provide us with a vision. By interacting with the
visions, we would be able to unlock the means to cleanse MI.
We were also beset by malevolent spirits connected to an Alip, some sort
of tortured soul that had been buried in a graveyard in the waystation's
garden.
A representative from The Halmadonian Order of Chastity arrived with a
proposal that The Heights take charge of MI following the removal of the
corruption.
Fire Day
Following breakfast, we were assaulted by forces of The Circle Aflame
who sought MI. They were repelled.
The party headed into the margins of The Greenwood, skirting Laire Tinwe
lands as best as possible. After warming up with a couple of groups of
hordelings, we encountered Laire Tinwe elves. Discussions went
favourably and they warned us of a corruption that had been affecting
the nearby woodland. Pressing on, we battled our way through
increasingly aggressive plant-life before locating the flowers we
required.
We were then intercepted by a lone traveller who introduced himself as a
member of The Senatus Empire. He asked to meet us later at the
Waystation.
En-Route to the ritual node, we met a traveller from the lands of
Kaliban. He was a senior Baneguard and also a member of The Order of The
Broken Arrow (TBA). He recognised Wulfric as a fellow Baneguard and they
shared greetings and information.
The Baneguard performed a blood-rite on Wulfric that would allow him to
summon a mythical foe and elevate himself within his people. The howls
of The Sundering Beast and it's hepathic minions could soon be heard. A
bloody battle ensued and Wulfric stood victorious whilst holding the
heart of the creature; the second component that we required.
Travelling on, we finally reached the ritual node and began preparations
to use the first two components. When the flower was used, we were flung
into a vision that erupted from MI. In that vision, we fought 'The
Uncles' and their Hepaths at their most chaotic. Once defeated, they
left behind a facsimile of MI that was aspected to Evil.
When the heart was used as part of the ritual we received a second
vision. We once again fought The Uncles, but they were more themselves,
less aggressive and chaotic. Once defeated, they left behind a facsimile
of MI that was aspected to Fire.
Sidenote: When performing the ritual, the wielders of the book were able
to communicate with a sentient invisible penguin that assisted them with
their efforts. Yep, I know it's weird, but I felt it worth mentioning.
Returning to the waystation we scraped off the mud, left our cloaks
dripping and settled down for food. We were joined by an Ambassador from
the Senatus Empire and the gentleman we met previously. The gent was
'gifted' and could perceive events 'out of time'. The Ambassador made a
proposition very similar to the Knight of Chastity the previous day.
They would provide their might and resources to carry MI across The
Planes. They did add the caveat that the planes where they have
influence would probably receive beneficial favour.
As a gesture of good will (and a mighty push from the Sphere of Law),
the Ambassador revealed that she could create 'Water of Law' and had
been guided to bring the necessary components with her. We were sent to
a nearby brook to retrieve a goblet full of running water and return it
without spilling any. On our return the Allip and his tortured souls
turned up. Aamil and Dayleth managed to evade the combat and carry the
water to the Ambassador. Smudge 'raced' to the grave to recover a bone
that Silverheart had previously discovered would provide the Allip with
release.
With the Allip at rest and the Water of Law in our possession. we were
once again assaulted by an unsuccessful Circle Aflame war party seeking
MI.
We were then visited by Alluvial, member of TBA and wielder of The
Gauntlets of King Michael. This individual had been encountered by
Michael when he was using Paladin's Hut on a previous mission. It
transpired that Alluvial had encouraged and assisted the Halmadonian
seers to write the book that we were using. Ultimately, he made the
proposal that TBA take charge of MI following the removal of the
corruption.
Steel Day
We set out to locate the fourth component, guided by the book we were to
collect blood from a specific drow seer. We soon came upon groups of
Drow shades and spiders. We fought our way through until we encountered
the Drow Seer that we sought. Draal engaged in 'Drow Politics' and all
went as well as as could be expected. She was initially reluctant but
saw the error of her ways when surrounded by the bodies of her retinue
and her blood was willingly given.
Once again, we arrived at the ritual node and used the Water of Law
component. The vision that resulted was of a time when The Uncles were
initially being corrupted. They were aware of us and grateful for help
in destroying the Hepaths. Once defeated, they left behind a facsimile
of MI that was aspected to Darkness.
We then used the final component, the Drow Blood. Things went a little
crazy as a powerful Mind Flayer and its friends turned up. He stated
that he was the Aspect of Mind and of Chaos. He then mentally dominated
a handful of party members and it all got a bit confusing. Thirty plus
'Heals' later, with a healthy drizzle of 'Mass cure mortal', the party
were successful in repelling the enemies.
The party pressed on to the final ritual node where the Rite of
Cleansing would properly begin. The invisible penguin guided us through
the process as we placed the facsimiles in a triangular pattern upon the
node. MI was then placed across the triangle bisecting it in two.
Silverheart and Smudge held hands, we all said 'I Do' and into The
Inheritance we travelled.
Arriving inside MI, we encountered a stranger who we deduced was Moragar
himself. He explained that his mind had been clouded by the corruption
of Fire, Evil, Darkness and Chaos. We set out to cleanse him of these
corruptions and as we did so, he was able to further assist us. Finally,
we prepared Weapons of Law, faced off against and ultimately, defeated
The Tainted One.
With MI cleansed, we were teleported back to the ritual circle. Awaiting
us was an Umber Hulk and a myriad of spiders and myconids. A crazy fight
ensued. I recall our scouts talking to someone on the side-lines but
don't recall who as my mind was in a feeble state at the time.
Back to the Waystation for food and refreshment. The repast was slightly
spoiled by the presence of representatives of Circle Aflame. They
admitted that they had been sending waves of troops to steal MI with the
hope of forging some arcane evil artefact but it seemed like 'too tough
a job' so they were packing it in and going home.
A little later, Neerak and a pair of distinguished Drow arrived and
requested aid. They need six people to venture into the Realm of
Darkness to seek out and make contact with Eremor Shaderiver.
The volunteers were Layla, Spark, Draal, Smudge, Aamil and Varsh. They
passed through a portal to find themselves in the grounds of a keep on a
rocky escarpment. Drow, mana-draining shades and a scarecrow rushed to
attack us and were duly dispatched.
Entering the tower, we descended into the catacombs where we discovered
Eremor, accompanied by a 'vassal' of the local Prince of Darkness. On
behalf of Lady Kevralyn Soulfire, Neerak passed on an invitation to
Eremor to return to the Valley and resurrect The House Tumdurgul. Eremor
expressed his desire to do so but, due to a pact, would require
permission from 'The Prince' in order to do so. The vassal stated that
he would attempt to expedite affairs if we would be so kind as to kill a
mana-eating monstrosity that he'd trapped in the cellar. So we did. We
also discovered a drow assassin who bore a letter. There was talk of a
Mistress of Scarecrows from the Shadowlands having emnity with Eremor.
Others will be able to recall more. Eremor also stated that he would
welcome Draal into the House upon its formation.
Returning through the portal to the waystation we discovered that
Halmadon's Height's representative from the Order of Chastity had
arrived. As had the Senatus Empire Ambassador. While we were awaiting
the arrival of Alluvial it became clear that Wulfric and the others had
delivered the party's pre-agreed proposal to the guests; namely to all
work together. Alluvial arrived and discussions in to the future of MI
entered their final stages. Ultimately it was agreed that TBA would take
possession of the artefact whilst the Valley, Senatus Empire and
Halmodan's Heights would provide support and assistance to ensure its
continued safe passage.
We are proud to report that due to the hard fought efforts of those
listed above, Moragar's Inheritance has been freed from corruption and
has returned to its Blessed Journey through The Planes.
Scribed by Cletus The Fighting Fetus (Gnome)
On behalf of:
Sgt. Cheryl 'Smudge' Welk
Champion Sentinel, High Priest of Moragar, Order of the Broken Arrow
Addendum:
Throughout the mission there were assassination attempts made by
exploding pod-people. Simulacrum of Valley people. There was talk of
low-level simulacrum that bleed green goo and aren't particularly
bright. But there was also talk of higher quality ones (that may
actually be parasitic control by some hive-minded bug). In truth I
managed to be absent when every event occurred but it sounds proper
dodgy and probably needs looking into.
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Last Updated on Wednesday, 13 March 2024 19:23 |